Balor

huge fiend, chaotic evil

Challenge 19 (22000 XP)

STR
26 (+8)
DEX
15 (+2)
CON
22 (+6)
INT
20 (+5)
WIS
16 (+3)
CHA
22 (+6)

Defense

Armor Class 19 (natural)
Hit Points 287 (23d12 + 138)
Speed 40 ft., fly 80 ft.

Proficiencies & Senses

Saving Throws Con +12, Wis +9
Skills Perception +9
Languages Abyssal
Truesight 120 ft.
Passive Perception 19

Traits

Damage Resistances Cold, Lightning
Damage Immunities Fire, Poison
Condition Immunities Charmed, Frightened, Poisoned

Traits

Fire Aura

At the end of each of the monster's turns, each of the monster's choice in a -foot Emanation originating from the monster takes damage.

Legendary Resistance

If the monster fails a saving throw, it can choose to succeed instead.

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Actions

Death Throes

Dexterity Save: DC 20. target: 30-foot radius, creature. Failure: 9d6 fire plus 9d6 force damage.

Multiattack

The monster makes one Flame Whip attack and one Lightning Blade attack.

Flame Whip

On Hit: Huge or smaller creatures pulled 25 ft. toward attacking creature.

Teleport

The monster teleports of itself up to feet to an unoccupied space the monster can see.

Lightning Blade

Melee Attack: +14 to hit. reach 10 ft. Hit: 3d8 + 8 force plus 4d10 lightning damage.