Balor
huge fiend, chaotic evil
Defense
Proficiencies & Senses
Traits
Traits
Fire Aura
At the end of each of the monster's turns, each of the monster's choice in a -foot Emanation originating from the monster takes damage.
Legendary Resistance
If the monster fails a saving throw, it can choose to succeed instead.
Magic Resistance
The monster has Advantage on saving throws against spells and other magical effects.
Actions
Death Throes
Dexterity Save: DC 20. target: 30-foot radius, creature. Failure: 9d6 fire plus 9d6 force damage.
Multiattack
The monster makes one Flame Whip attack and one Lightning Blade attack.
Flame Whip
On Hit: Huge or smaller creatures pulled 25 ft. toward attacking creature.
Teleport
The monster teleports of itself up to feet to an unoccupied space the monster can see.
Lightning Blade
Melee Attack: +14 to hit. reach 10 ft. Hit: 3d8 + 8 force plus 4d10 lightning damage.