Assassin
medium humanoid, neutral
Defense
Proficiencies & Senses
Traits
Traits
Evasion
If the monster is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the monster instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.
Actions
Shortsword
Melee Attack: +7 to hit. reach 5 ft. Hit: 1d6 + 4 piercing plus 5d6 poison damage.
Light Crossbow
Ranged Attack: +7 to hit. range 80 ft. Hit: 1d8 + 4 piercing plus 6d6 poison damage.
Multiattack
The monster makes three attacks, using Shortsword or Light Crossbow in any combination.
Cunning Action
The monster takes the Dash, the Disengage, or Hide action.