Assassin

medium humanoid, neutral

Challenge 8 (3900 XP)

STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
16 (+3)
WIS
11 (+0)
CHA
10 (+0)

Defense

Armor Class 16 (Studded Leather Armor)
Hit Points 97 (15d8 + 30)
Speed 30 ft.

Proficiencies & Senses

Saving Throws Dex +7, Int +6
Skills Acrobatics +7, Perception +6, Stealth +10
Languages Common, Cant
Passive Perception 16

Traits

Damage Resistances Poison

Traits

Evasion

If the monster is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the monster instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.

Actions

Shortsword

Melee Attack: +7 to hit. reach 5 ft. Hit: 1d6 + 4 piercing plus 5d6 poison damage.

Light Crossbow

Ranged Attack: +7 to hit. range 80 ft. Hit: 1d8 + 4 piercing plus 6d6 poison damage.

Multiattack

The monster makes three attacks, using Shortsword or Light Crossbow in any combination.

Cunning Action

The monster takes the Dash, the Disengage, or Hide action.