Ancient White Dragon

gargantuan dragon, chaotic evil

Challenge 20 (25000 XP)

STR
26 (+8)
DEX
10 (+0)
CON
26 (+8)
INT
10 (+0)
WIS
13 (+1)
CHA
18 (+4)

Defense

Armor Class 20 (natural)
Hit Points 333 (18d20 + 144)
Speed 40 ft., fly 80 ft., swim 40 ft., burrow 40 ft.

Proficiencies & Senses

Saving Throws Dex +6, Wis +7
Skills Perception +13, Stealth +6
Languages Common, Draconic
Darkvision 120 ft.
Blindsight 60 ft.
Passive Perception 23

Traits

Damage Immunities Cold

Traits

Ice Walk

The monster can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult composed of ice or snow doesn't cost it extra movement.

Legendary Resistance

If the monster fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The monster makes three Rend attacks.

Rend

Melee Attack: +14 to hit. reach 15 ft. Hit: 2d8 + 8 slashing plus 2d6 cold damage.

Cold Breath

Constitution Save: DC 22. target: 90-foot cone, creature. Failure: 14d8 cold damage; success: half.

Freezing Burst

Constitution Save: DC 22. target: 30-foot sphere, creature. Failure: 4d6 cold damage.

Frightful Presence

The monster casts Fear, requiring no Material components and using Charisma as the spellcasting ability. The monster can't take this action again until the start of its next turn.

Fear

Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration. A Frightened creature takes the Dash action and moves away from you by the safest route on each of its turns unless there is nowhere to move. If the creature ends its turn in a space where it doesn't have line of sight to you, the creature makes a Wisdom saving throw. On a successful save, the spell ends on that creature.

Pounce

The monster moves up to half its Speed, and it makes one Rend attack.