Bestiary
Avatar of Death
Awakened Shrub
Desc: An awakened shrub is an ordinary shrub given sentience and mobility by the awaken spell or similar magic. Size: Small Alignment: unaligned Armor Class: [] Hit Points: 10 Hit Dice: 3d6 Speed: Challenge Rating: 0 Xp: 10 Special
Small plantAwakened Shrub
Awakened Shrub
Description: An **awakened shrub** is an ordinary shrub given sentience and mobility by the awaken spell or similar magic. Size: Small Alignment: unaligned Armor Class: 9 Hit Points: 10 Hit Dice: 3d6 Speed: Challenge Rating: 0 Actions: []...
Huge plantAwakened Tree
Desc: An awakened tree is an ordinary tree given sentience and mobility by the awaken spell or similar magic. Size: Huge Alignment: unaligned Armor Class: [] Hit Points: 59 Hit Dice: 7d12 Speed: Challenge Rating: 2 Xp: 450 Special
Huge plantAwakened Tree
Awakened Tree
Description: An **awakened tree** is an ordinary tree given sentience and mobility by the awaken spell or similar magic. Size: Huge Alignment: unaligned Armor Class: 13 Hit Points: 59 Hit Dice: 7d12+14 Speed: Challenge Rating: 2 Actions...
Large beastAxe Beak
Desc: An axe beak is a tall flightless bird with strong legs and a heavy, wedge-shaped beak. It has a nasty disposition and tends to attack any unfamiliar creature that wanders too close. Size: Large Alignment: unaligned Armor Class: []...
Large monstrosityAxe Beak
Axe Beak
Description: An **axe beak** is a tall flightless bird with strong legs and a heavy, wedge-shaped beak. It has a nasty disposition and tends to attack any unfamiliar creature that wanders too close. Size: Large Alignment: unaligned Armor...
Medium elementalAzer
Size: Medium Alignment: lawful neutral Armor Class: [, {"armor": [], "type": "armor", "value": 17}] Hit Points: 39 Hit Dice: 6d8 Speed: Challenge Rating: 2 Xp: 450 Special
Medium ElementalAzer
Size: Medium Alignment: lawful neutral Armor Class: 17 Hit Points: 39 Hit Dice: 6d8+12 Speed: Challenge Rating: 2 Actions: [] Special
Medium elementalAzer Sentinel
Baboon
Size: Small Alignment: unaligned Armor Class: [] Hit Points: 3 Hit Dice: 1d6 Speed: Challenge Rating: 0 Xp: 10 Special
Small beastBaboon
Baboon
Size: Small Alignment: unaligned Armor Class: 12 Hit Points: 3 Hit Dice: 1d6 Speed: Challenge Rating: 0 Actions: [] Special
Tiny beastBadger
Size: Tiny Alignment: unaligned Armor Class: [] Hit Points: 3 Hit Dice: 1d4 Speed: Challenge Rating: 0 Xp: 10 Special
Tiny beastBadger
Badger
Size: Tiny Alignment: unaligned Armor Class: 10 Hit Points: 3 Hit Dice: 1d4+1 Speed: Challenge Rating: 0 Actions: [] Special
Huge fiendBalor
Size: Huge Subtype: demon Alignment: chaotic evil Armor Class: [] Hit Points: 262 Hit Dice: 21d12 Speed: Challenge Rating: 19 Xp: 22000 Special
Huge fiendBalor
Balor
Size: Huge Alignment: chaotic evil Armor Class: 19 Hit Points: 262 Hit Dice: 21d12+126 Speed: Challenge Rating: 19 Actions: [, , , , ] Special
Medium humanoidBandit
Desc: **Bandits** rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. **Pirates** are...
Medium humanoid