Bandit

medium humanoid, any non-lawful alignment

Challenge 1/8 (25 XP)

STR
-
DEX
-
CON
-
INT
-
WIS
-
CHA
-

Defense

Armor Class 10

Proficiencies & Senses

Reference Text

Desc: **Bandits** rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. **Pirates** are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation’s vessels. Size: Medium Type: humanoid Subtype: any race Alignment: any non-lawful alignment Armor Class: [{"armor": ["index": "leather-armor", "name": "Leather Armor", "url": "/api/2014/equipment/leather-armor"], "type": "armor", "value": 12}] Hit Points: 11 Hit Dice: 2d8 Speed: "walk": "30 ft." Challenge Rating: 0.125 Xp: 25 Actions: [{"actions": [], "attack_bonus": 3, "damage": [{"damage_dice": "1d6+1", "damage_type": "index": "slashing", "name": "Slashing", "url": "/api/2014/damage-types/slashing"}], "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.", "name": "Scimitar"}, {"actions": [], "attack_bonus": 3, "damage": [{"damage_dice": "1d8+1", "damage_type": "index": "piercing", "name": "Piercing", "url": "/api/2014/damage-types/piercing"}], "desc": "Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.", "name": "Light Crossbow"}] Charisma: 10 Constitution: 12 Dexterity: 12 Hit Points Roll: 2d8+2 Intelligence: 10 Languages: any one language (usually Common) Proficiency Bonus: 2 Senses: "passive_perception": 10 Strength: 11 Wisdom: 10