Bestiary

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Medium humanoid

Spy

CR1 AC12 (leather armor) HP27 (6d8) Speed30 ft., climb 30 ft.

200 XP

A humanoid spy, medium size, neutral alignment, wearing leather armor and wielding a shortsword and hand crossbow.

Small elemental

Steam Mephit

CR1/4 AC10 (natural armor) HP17 (5d6) Speed30 ft., fly 30 ft.

50 XP · Darkvision 60 ft.

Steam mephits are small elemental creatures born from the Elemental Planes of Fire and Water. They are mischievous and malevolent, delighting in causing burns and scalding others with their steam. They are often found near hot springs...

Tiny monstrosity

Stirge

CR1/8 AC14 (Natural Armor) HP5 (2d4) Speed10 ft., fly 40 ft.

25 XP · Darkvision 60 ft.

A tiny, winged monstrosity with a long needle-like proboscis, hovering in a dark forest habitat, ready to attach to prey.

Huge Giant

Stone Giant

CR7 AC17 (Natural Armor) HP126 (11d12+55) Speed40 ft.

2900 XP · Darkvision 60 ft.

Stone giants are reclusive giants that dwell in mountains and the Underdark. They are neutral in alignment and often keep to themselves.

Large construct

Stone Golem

CR10 AC18 (natural armor) HP220 (21d10+105) Speed30 ft.

5900 XP · Darkvision 120 ft.

A massive stone golem, carved from granite, stands motionless in a dark dungeon. Its body is blocky and ancient, with glowing runes etched into its surface, and it looms over its surroundings with a menacing presence.

Huge Giant

Storm Giant

CR13 AC16 (Natural Armor) HP230 (20d12+100) Speed50 ft., fly 25 ft., swim 50 ft.

10000 XP · Darkvision 120 ft., Truesight 30 ft.

A towering storm giant with blue skin, white hair, and shimmering armor, wielding a lightning-wreathed sword.

Medium fiend

Succubus

CR4 AC15 (natural) HP71 (13d8 + 13) Speed30 ft., fly 60 ft.

1100 XP · Darkvision 60 ft.

Large beast

Swarm of Bats

CR1/4 AC12 (natural armor) HP11 (2d10) Speed5 ft., fly 30 ft.

50 XP · Blindsight 60 ft.

A swarm of bats is a mass of Tiny bats that moves as one, often found in caves and ruins. It attacks by biting with its collective fangs.

Medium undead

Swarm of Crawling Claws

CR3 AC16 (natural armor) HP49 (11d8) Speed30 ft., climb 30 ft.

700 XP · Blindsight 30 ft.

A seething mass of severed hands, crawling and grasping, moving as one dark tide across the ground.

Medium beast

Swarm of Insects

CR1/2 AC12 (natural armor) HP19 (3d8 + 6) Speed20 ft., fly 20 ft.

100 XP · Blindsight 30 ft.

A dense, dark cloud of tiny insects swarming together, moving as one mass through the air or across surfaces.

Medium beast

Swarm of Piranhas

CR1 AC13 (natural armor) HP28 (8d8-8) Speed5 ft., swim 40 ft.

200 XP · Darkvision 60 ft.

A swarm of piranhas, a mass of small fish with sharp teeth, moving through water.

Medium beast

Swarm of Rats

CR1/4 AC10 HP14 (4d8-4) Speed30 ft., climb 30 ft.

50 XP · Darkvision 30 ft.

A seething mass of rats, swarming together, moving as one through dark alleys and sewers.

Medium beast

Swarm of Ravens

CR1/4 AC12 (natural armor) HP11 (2d8+2) Speed10 ft., fly 50 ft.

50 XP

A swarm of ravens is a murder of crows-like birds that acts as a single entity, overwhelming foes with numbers and noise.

Medium beast

Swarm of Venomous Snakes

CR2 AC14 (natural_armor) HP36 (8d8) Speed30 ft., swim 30 ft.

450 XP · Blindsight 10 ft.

A swarm of venomous snakes is a mass of Tiny snakes that moves as a single creature, attacking with a flurry of bites.

Gargantuan Monstrosity

Tarrasque

CR30 AC25 (Natural Armor) HP697 (34d20+340) Speed60 ft., climb 60 ft., burrow 40 ft.

155000 XP · Blindsight 120 ft.

The Tarrasque is a colossal, ancient monstrosity of immense destructive power, feared across the land. It is a force of nature, driven by an insatiable hunger and capable of laying waste to entire cities.

Large beast

Tiger

CR1 AC12 (natural armor) HP30 (4d10+8) Speed40 ft.

200 XP · Darkvision 60 ft.

A large tiger with orange fur and black stripes, poised in a forest or grassland habitat.

Tiny construct

Tiny Animated Object

CR- AC15 (natural armor) HP10 (1d20) Speed30 ft.

10 XP · Blindsight 30 ft.

A Tiny Animated Object is a construct created by the Animate Objects spell. It obeys your commands and attacks with a slam. It understands the languages you know.

Medium humanoid

Tough

CR1/2 AC11 (light) HP32 (5d8+10) Speed30 ft.

100 XP

Toughs are humanoid warriors known for their resilience and pack tactics. They often serve as guards or soldiers, relying on strength and coordination.

Medium humanoid

Tough Boss

CR4 AC16 (Chain Mail) HP82 (11d8+33) Speed30 ft.

1100 XP

Tough Boss is a humanoid leader of toughs, likely a gang or group of thugs. It is a Medium humanoid of neutral alignment, wearing chain mail and wielding a warhammer and heavy crossbow. It uses pack tactics to gain advantage in combat.

Huge plant

Treant

CR9 AC16 (natural armor) HP138 (12d12+60) Speed30 ft.

5000 XP

A massive treant, a living tree with a humanoid face and limbs, stands in a dense forest, its bark rough and mossy, with leaves rustling in the wind.

Huge beast

Triceratops

CR5 AC14 (natural armor) HP114 (12d12+36) Speed50 ft.

1800 XP

A huge, herbivorous dinosaur with three horns and a large frill, known for its territorial charge.

Large giant

Troll

CR5 AC15 (natural armor) HP94 (9d10+45) Speed30 ft.

1800 XP · Darkvision 60 ft.

A large, gaunt giant with greenish skin, long arms, and sharp claws, lurking in dark forests and swamps, regenerating wounds rapidly.

Small Giant

Troll Limb

CR1/2 AC13 (Natural Armor) HP14 (4d6) Speed20 ft.

100 XP · Darkvision 60 ft.

A severed troll limb, small and gnarled, with sharp claws. It moves with unnatural life, regenerating and sensing its surroundings.

Huge beast

Tyrannosaurus Rex

CR8 AC13 (natural armor) HP136 (13d12+52) Speed50 ft.

3900 XP

A massive predatory dinosaur, unaligned, found in grasslands.