Stone Golem

5.5e

large construct, unaligned

Challenge 10 (5900 XP)

STR
22 (+6)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)

Defense

Armor Class 18 (natural armor)
Hit Points 220 (21d10+105)
Speed 30 ft.

Proficiencies & Senses

Languages Common, Plus Two Other Languages
Darkvision 120 ft.
Passive Perception 10

Traits

Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Traits

Immutable Form

The golem can't shape-shift.

Magic Resistance

The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The golem makes two attacks, using Slam or Force Bolt in any combination.

Slam

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (2d8 + 6) bludgeoning damage.

Force Bolt

Ranged Weapon Attack: +10 to hit, range 120 ft., one target. Hit: 44 (4d10 + 6) force damage.

Slow

The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).

Reference Text

A massive stone golem, carved from granite, stands motionless in a dark dungeon. Its body is blocky and ancient, with glowing runes etched into its surface, and it looms over its surroundings with a menacing presence.