The Patron's Summons
Elara Voss, a wealthy antiquarian, hires the party to retrieve a relic from the Sunken Fen. She offers 100 gp upfront and a share of the vault's treasure.
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A legendary vault, sealed by the gods themselves, holds a treasure of unimaginable power. Its key was shattered into three pieces and scattered across the world. The adventurers must brave treacherous swamps, monster-infested caves, and the open sea to recover the pieces and unlock the vault before a dark cult finds them first.
You are adventurers for hire in the port town of Saltmarsh. A mysterious patron, Elara Voss, seeks brave souls to recover a legendary treasure. The first piece of the key lies in the Sunken Fen, a cursed swamp. Your journey begins now.
Act I sets the stage: the adventurers are hired to find the first piece of the Shattered Key, hidden in the Sunken Fen. They must navigate a treacherous swamp, battle its monstrous guardians, and uncover a cult's sinister plot. The act ends with the party in possession of the first key piece and a dire warning of greater threats to come.
Elara Voss, a wealthy antiquarian, hires the party to retrieve a relic from the Sunken Fen. She offers 100 gp upfront and a share of the vault's treasure.
The party discovers that a cult known as the Ebon Tide is also seeking the key pieces. They must race against time to find the first piece before the cult does.
The adventurers are hired by Elara Voss to find the first piece of the Shattered Key. They must travel to the Sunken Fen, a treacherous swamp, and retrieve the key piece from a hidden shrine. Along the way, they encounter the Ebon Tide cult and learn of a larger conspiracy.
Elara Voss, a woman with sharp eyes and a knowing smile, spreads a map on the table. 'The Shattered Key,' she says, 'is the only way to open the Sunken Vault. The first piece lies in the Sunken Fen. Bring it to me, and you'll be richly rewarded.'
Elara provides the party with a map and supplies. She warns them of the swamp's dangers and mentions that others are seeking the key.
The swamp is a maze of murky water, twisted trees, and thick fog. The air is thick with the smell of decay. Somewhere in the depths, the shrine awaits.
The party must navigate the swamp, dealing with difficult terrain and random encounters. They can find the shrine by following clues from the journal.
The shrine is a crumbling stone structure, half-sunk in the swamp. Inside, a cultist chants over an altar, a giant snake coiled nearby. The key piece glows on a pedestal.
The party must defeat the cultist and the snake to claim the key piece. The cultist's journal reveals the location of the second piece.
Milestone: The party reaches level 3 after completing Act I.
Kaelen the Corruptor
Kaelen the Corruptor is the kind of villain who rarely needs to raise his voice. He wins rooms before he enters them, gathers secrets befor…
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Subscribe NowKaelen believes that the vault contains a weapon that can reshape the world. He is willing to sacrifice anything to obtain it.
Charismatic and manipulative, Kaelen is a master of deception. He is patient and cunning, preferring to work through agents.
Kaelen avoids direct combat, using minions and traps. If confronted, he uses spells to control the battlefield and escape.
Kaelen can be defeated in combat, but he will return in later acts. He could be redeemed if shown the error of his ways, but this is unlikely.
Recommended party: 4-5 characters of levels 1-3
Session Zero: The party meets in Saltmarsh, creates characters, and receives the quest from Elara Voss. They can also explore the town and gather supplies.
For a party of 3, reduce the number of enemies in each encounter. For a party of 5, add an extra enemy or increase hit points. Adjust difficulty as needed.
Encourage the party to use stealth and diplomacy in the swamp. The cultist's journal is a key clue for the next act. Keep the tone dark and mysterious, with a sense of impending doom.
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Kaelen the Corruptor
Kaelen the Corruptor is the kind of villain who rarely needs to raise his voice. He wins rooms before he enters them, gathers secrets befor…
Free campaign generations include one villain sheet. Additional villain, NPC, and player-facing module character sheets are available in premium campaigns.
Subscribe NowFree campaign encounters use official monsters only and do not include generated monster sheets. Subscribe to create custom campaign monsters and enemy stat blocks.
Subscribe NowKaelen believes that the vault contains a weapon that can reshape the world. He is willing to sacrifice anything to obtain it.
Charismatic and manipulative, Kaelen is a master of deception. He is patient and cunning, preferring to work through agents.
Kaelen avoids direct combat, using minions and traps. If confronted, he uses spells to control the battlefield and escape.
Kaelen can be defeated in combat, but he will return in later acts. He could be redeemed if shown the error of his ways, but this is unlikely.
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Suggested Level: 1-2
Murky water, thick reeds, and fallen logs provide cover and difficult terrain.
The lizardfolk carry a small pouch with 15 gp and a potion of healing.
The lizardfolk are not inherently hostile; they are protecting their territory. A successful Charisma (Persuasion) check (DC 12) can avoid combat.
Suggested Level: 2-3
The shrine is a crumbling stone structure with a central altar. The floor is slick with water, and pillars provide cover.
The cultist carries a key piece, a scroll of darkness, and a potion of healing.
The cultist will try to complete a ritual to summon a shadow demon. If the party interrupts the ritual, the cultist fights to the death.
Suggested Level: 2-3
The cave is dark, with narrow ledges and a deep chasm. Stalactites provide cover.
The goblins have a small hoard of 30 gp and a stolen shortsword.
The goblins are not part of the cult; they are simple raiders. They can be bribed or intimidated to avoid combat.
Serpent's Fang
Completed
Found in the Shrine of the Serpent, hidden in a secret compartment.
No
Amulet of the Swamp
Completed
Given by Elara Voss as a reward for completing the first quest.
Yes
Potion of Water Breathing
Completed
Found in the Cragmaw Caves, in a goblin's stash.
No
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