Act I: The Chrome Signal is a free preview for a cyberpunk-themed 5e campaign. It is designed for 1st-level characters and takes them to 3rd level over 3–4 sessions. The adventure begins in the Undercity of New Meridian, where a fixer named Sable hires the party to retrieve a data-shard from a courier in the Neon Market. The handoff is ambushed by Vex Kade's crew. Vex Kade is the act's central villain—a mid-level enforcer, not the campaign's ultimate threat.
She wants the shard to prove her worth to her mysterious patron, The Architect. The party must protect the shard, find a ripperdoc to decrypt it, infiltrate a data haven, and finally confront Vex on a rooftop extraction. Along the way, they learn that the shard contains coordinates to an abandoned arcology in Sector 7 and a fragment of a post-human consciousness. The act ends with the party holding a keycard to Sector 7 and the first hints of The Architect, setting them on the path to the larger campaign.
Secrets: Vex Kade is augmented with prototype tech derived from The Architect; the signal is not a person but a pattern that can copy itself; the Helix Syndicate is only one of several factions hunting the shard. Progression: the party should reach 3rd level by the act's end, gain the Sector 7 keycard, and earn the enmity of Vex Kade.