Gravite Wraith

medium undead, neutral evil

D&D 5.5 / SRD 5.2

Challenge 5 (1,800 XP)

Available with DM subscription
STR
10
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
18 (+4)

Defense

Armor Class
12 (natural)
Hit Points
67 (9d8+27 +3)
Speed
30 ft., fly 30 ft., swim 30 ft., climb 30 ft., (hover)

Proficiencies & Senses

Saving Throws dexterity, charisma
Skills
Stealth +5, Perception +5
Senses
Darkvision (60 ft.)
Gravitation Sense (The wraith knows the location of any creature within 30 feet that is not flying or hovering.)
passive Perception 15

Characteristics

Damage Vulnerabilities
—
Damage Resistances
necrotic
Damage Immunities
poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Languages Common, Undercommon

Traits and Actions

Incorporeal Movement

Trait
Incorporeal Movement Custom
The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 force damage if it ends its movement inside an object.

Gravity Well

Trait
Prone Condition Custom
When a creature starts its turn within 10 feet of the wraith, it must succeed on a DC 14 Strength saving throw or be pulled up to 10 feet toward the wraith and knocked prone.

Multiattack

Action
The wraith makes two Gravitation Touch attacks.

Gravitation Touch

Action
Necrotic Damage Custom
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d8) force damage plus 11 (2d10) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or have their speed reduced by 10 feet until the end of their next turn.

Deflect Gravity

Reaction
Disadvantage Custom
When a ranged attack targets a creature within 5 feet of the wraith, the wraith can use its reaction to redirect the attack's trajectory, imposing disadvantage on the attack roll.

Running the encounter

Combat Behavior

Combat Style

ambush, control, burst_damage

Appearance & presence

Monster Description

The Gravite Wraith manifests as a terrifying distortion of reality, appearing as a humanoid silhouette woven from swirling dark mist and fractured starlight. Its form is translucent yet dense, with limbs that stretch unnaturally long, bending the surrounding space like light through a prism. The creature possesses no solid features; instead, its body is composed of negative energy and gravitational anomalies. Small debris—shards of bone, fragments of clothing, and pebbles—orbit its torso in a perpetual, silent dance, pulled by its inherent gravity well.

Its eyes are voids of deep violet hue, glowing faintly against the darkness of its face, offering the only fixed point for observers to focus on. When it moves, it does not walk but hovers slightly above the ground, its feet dissolving into shadowy tendrils that trail behind it. The air around the wraith shimmers with heat haze, though the temperature drops sharply within ten feet of its presence. A low, resonant hum vibrates in the chest of nearby creatures, akin to the sound of distant thunder trapped inside a bottle.

This vibration intensifies when the wraith attacks, accompanied by the sharp crackle of ozone and the sickening scent of burnt hair and old blood. The visual effect of its movement is disorienting; it seems to flicker between positions, leaving afterimages that linger for a second before fading into nothingness.

Instincts & motives

Monster behavior

Gravite Wraiths are driven by an insatiable hunger for kinetic energy and life force, stemming from their origin as crushed astral travelers who died in sudden, violent deceleration. They do not hunt out of malice but rather instinct, drawn to sources of movement and warmth. In social interactions, they are solitary predators, rarely cooperating unless multiple wraiths share a common prey cluster, in which case they coordinate implicitly through their shared gravitational field.

Upon encountering intruders, a wraith typically remains invisible or blends into shadows until victims enter its ten-foot aura, at which point it reveals itself with a burst of cold air. It prioritizes casting spellcasters and healers, recognizing them as significant threats to its existence. Rather than engaging in prolonged melee combat, it utilizes hit-and-run tactics, leveraging its incorporeal movement to pass through walls and obstacles. If overwhelmed, it does not flee in panic but retreats into deeper shadows or solid objects, using its Deflect Gravity reaction to confuse attackers while repositioning. Their approach is often psychological; the mere presence of orbiting debris and the pulling sensation creates unease, causing enemies to hesitate or stumble before physical contact occurs.

Habitat & life cycle

Ecology

Gravite Wraiths inhabit places where massive gravitational forces have collided with magical instability, such as the Maw of Nothing or collapsed planar junctions. They sustain themselves by draining necrotic energy and kinetic momentum from living beings, effectively stealing the 'weight' of souls. This sustenance allows them to maintain their coherent form amidst the entropy of the void. Their life cycle begins when an astral traveler dies violently under extreme pressure, their soul fusing with residual gravitational magic.

Over time, these entities grow stronger by consuming more energy, potentially evolving into higher-tier undead if left unchecked. Ecologically, they act as apex predators in dead zones, regulating the population of other undead by destroying weaker constructs. They have symbiotic relationships with certain aberrations that feed on the leftover kinetic energy, creating minor tremors that signal the wraith's location. In artificial settings, such as dungeon labs, they can be contained using heavy lead-lined barriers and anti-gravity runes, though containment breaches often result in catastrophic local gravity inversions.

Origins & legends

History

The first Gravite Wraiths emerged during the Collapse of the Astral Spire, a catastrophic event where a floating city fell into the Void due to a failed levitation ritual. Thousands of scholars and travelers were crushed instantly, their bodies and souls fused with the collapsing gravitational fields. Local accounts describe hearing whispers of those lost travelers pleading for release, but these voices are actually the wraiths mimicking speech to lure prey.

Adventurers report finding journals near the Maw of Nothing, detailing experiments to harness gravity magic that went awry, suggesting some wraiths may retain fragmented memories of their former lives. A notable hook involves a missing expedition leader whose journal mentions a 'violet eye' watching him from the dark, hinting he was one of the first transformed. Scholars believe that if enough energy is drained from a wraith, it might dissipate, releasing the trapped souls, providing a potential non-combat resolution for specific encounters.

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