Fleshbound Abomination

large undead (construct), chaotic evil

D&D 5.5 / SRD 5.2

Challenge 7.0 (2,900 XP)

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STR
18 (+4)
DEX
8 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
6 (-2)
CHA
1 (-5)

Characteristics

Damage Vulnerabilities
Radiant
Damage Resistances
Bludgeoning, Piercing, Slashing
Damage Immunities
Poison, Necrotic
Condition Immunities
Charmed, Fear, Paralyzed, Poisoned
Languages Common, Undercommon

Traits and Actions

Flesh Mimicry

Trait
The Fleshbound Abomination can mimic the physical abilities of the people it was created from. This includes one trait from each of its component beings (e.g., if it has the flesh of a warrior, it can use a specific fighting style). This ability can be changed after a long rest.

Undead Fortitude

Trait
If damage reduces the Fleshbound Abomination to 0 hit points, it must make a Constitution saving throw, unless the damage is radiant or from a critical hit. On a success, it drops to 1 hit point instead.

Multiattack

Action
The Fleshbound Abomination makes two attacks: one with its Slam and one with its Devour ability.

Slam

Action
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 4) bludgeoning damage.

Devour

Action
The Fleshbound Abomination attempts to consume the flesh of a creature within 5 ft. The target must succeed on a DC 16 Constitution saving throw or take 27 (6d8) necrotic damage, and the Fleshbound Abomination gains temporary hit points equal to half the necrotic damage dealt.

Combat Behavior

Tactics


• Ambush isolated victims
• Exploit group weaknesses
• Healing from inflicted damage
• Retreat if severely wounded

Combat Style

Aggressive, focusing on melee attacks and healing through the devastation it causes.

Morale

The Fleshbound Abomination fights until destroyed unless facing overwhelming odds, upon which it will try to escape.

Monster Description

The Fleshbound Abomination is a grotesque creation, a mishmash of various corpses stitched together with dark magic. Each piece of flesh holds the memories and abilities of the individuals it was taken from, making it a chaotic and unpredictable foe. Standing nearly 10 feet tall, this creature is a sight that can incite terror and revulsion in even the most hardened of adventurers. Its body is patchwork, with random limbs and faces appearing on its surface, where the remnants of the identities that once were can still be faintly seen. The air around it often carries an unsettling chill, a testimony of its unnatural existence. The very nature of its construction makes it immune to many common forms of attack, including poison and necrotic damage, but it is vulnerable to radiant energy, which burns it like salt on a wound.

Monster behavior

In combat, the Fleshbound Abomination acts with primal fury, using its enormous bulk to crush opponents with its Slam attack. It gathers strength from the pain it inflicts, healing itself with its Devour ability, making it a formidable adversary. It often stalks isolated victims or small groups, preferring to strike when its prey is vulnerable. This creature exhibits a disturbing intelligence, using tactics instinctively to exploit weaknesses in its enemies. Within the macabre depths of its mind, fragments of its former identities battle for control, occasionally enabling it to utilize the skills and tactics of those it has consumed. When seriously wounded, it becomes more unpredictable, lashing out at anything near it, friend or foe alike.

Ecology

In the ecosystem, the Fleshbound Abomination serves as a horrifying reminder of the fall of natural order, acting as a predator that thrives in the darkest pits of the world. Such creatures typically emerge from dark rituals conducted by necromancers who seek to harness the powers of the dead to protect their lairs or punish the living. It leaves a trail of decay and despair in its wake, plundering graveyards and catacombs for materials to bolster itself. Often, these abominations become the bane of nearby settlements, leaving behind cursed lands ravaged by their presence, drawing the attention of brave adventurers striving to rid the world of such horrors.

History

Fleshbound Abominations often begin with a notorious figure, a powerful necromancer or an entity like a dark god that seeks to establish control over life and death. From the remnants of lost armies or adventures gone wrong, they meld together the remains of many into a single form through ancient rites long forgotten, each bringing their own dark history into this new entity. These horrors serve as both a reminder of the unholy experiments of the past and a cautionary tale for those who dare to tread the path of dark magic. Legends abound of entire villages being wiped out by a single Fleshbound Abomination as it feeds on the fear and flesh of the living, leaving in its wake a trail of despair.

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