Oculothrax

medium undead (skeleton), lawful evil

D&D 5.5 / SRD 5.2

Challenge 5 (1,800 XP)

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STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
16 (+3)
CHA
1 (-5)

Defense

Armor Class
17 (natural)
Hit Points
75 (10d8 + 30 +3)
Speed
30 ft.

Proficiencies & Senses

Saving Throws wisdom, charisma
Skills
Insight +6, Stealth +4, Perception +6, Intimidation -2
Senses
darkvision 60 ft.
Eight Eyes 60 ft. (The Oculothrax can see through magical darkness.)
passive Perception 16

Characteristics

Damage Vulnerabilities
Damage Resistances
bludgeoning, piercing, slashing
Damage Immunities
poison, necrotic, frightened
Condition Immunities
charmed, deafened, frightened, paralyzed, poisoned
Languages Common, understands but cannot speak the languages of its creators

Traits and Actions

Eldritch Sight

Trait Custom
Eldritch Sight Custom
As an action, the Oculothrax can see into the Ethereal Plane out to a range of 60 feet. It can use this ability a number of times equal to its Intelligence modifier (minimum of once), regaining all expended uses after a short or long rest.

Eldritch Sight. This ability allows the Oculothrax to perceive beings and phenomena that exist on the Ethereal Plane.

Undead Fortitude

Trait
Undead Fortitude Custom
If damage reduces the Oculothrax to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Oculothrax drops to 1 hit point instead.

Undead Fortitude. This ability allows the Oculothrax to withstand lethal damage.

Multiattack

Action
The Oculothrax makes three melee attacks with its longsword.

Longsword

Action
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.

Combat Behavior

Tactics


• Ambush the target using stealth.
• Intimidate before engaging using Eldritch Sight.
• Retreat into shadows if too heavily damaged.
• Target healers or magic users first.

Combat Style

Uses guerrilla tactics, striking from the shadows and retreating before enemies can retaliate.

Morale

Fights until it drops to 0 hit points unless commanded otherwise by its necromancer.

Monster Description

The Oculothrax, a skeletal knight with eight eyes, roams the lands as a haunting remnant of its former life. Entwined in dark magic, this creature serves the will of its necromancer master. Adorned in rusted armor, it inspires fear in those who encounter it. The presence of its eight eyes, glowing faintly with spectral light, allows it to pierce magical darkness, granting it a strategic advantage in battle. Legends tell that the knight was once a protector of the realm, but a tragic betrayal led to its demise and subsequent resurrection as an undead being, forever bound to seek vengeance. Each eye is said to see a different temporal realm, allowing the Oculothrax to witness the past, present, and future, although it is cursed to remain in its dark servitude. As it strides forward, its rattling bones echo like distant thunder, the omen of death that this malevolent being carries with it. Allies are few, and the Oculothrax often fights alone, utilizing guerrilla tactics to confound and terrorize its foes.

Monster behavior

In combat, the Oculothrax prefers to ambush its enemies, using its Undead Fortitude to absorb damage. It attempts to intimidate foes before attacking by showcasing its eight glowing eyes, which instill fear and dread. It utilizes the Multiattack feature to strike with its longsword, aiming to bring down opponents swiftly. Often, it will retreat into shadows, using its Eldritch Sight to watch and wait for more vulnerable targets. This strategy helps maintain its eerie presence as it becomes more cunning over time. The Oculothrax can be relentless, especially when it perceives a chance to reclaim its lost honor, often refusing to yield until completely destroyed.

Ecology

The Oculothrax occupies dark, forgotten places in the world, serving as a reminder of the battles of old. Its presence is accompanied by decay and an unshakeable chill in the air. As an undead knight, it requires no sustenance but is drawn to the remnants of ancient battlefields and long-lost strongholds. The energy of death and decay fuels it, allowing its undead form to resist many forms of damage while being vulnerable only to radiant or magical assaults. Becoming an Oculothrax is often seen as a punishment, transforming fallen warriors into vessels for dark magic. The creature contributes to the ecosystem of fears, helping perpetuate the cycle of life and death by making the natural order wary of the dangers posed by necromancy.

History

The origins of the Oculothrax are shrouded in mystery, though records indicate it was once a valiant knight from a long-lost kingdom. Betrayed by a trusted ally in a struggle for power, the knight met a tragic end on the battlefield. It is said that a dark necromancer, drawn to the knight's potent spirit and anger, reanimated its remains, binding its soul to a shadowy fate far removed from honor. This transformation into a skeletal being gifted with the power of sight through temporal realms grants it the ability to perceive dangers and predict potential outcomes in the heat of battle. It has roamed the darkened lands ever since, a harbinger of death, instilling terror into the hearts of its foes.

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