Mindflare Maw

large aberration (demon), chaotic evil

D&D 5.5 / SRD 5.2

Challenge 12 (8,400 XP)

Available with DM subscription
STR
18 (+4)
DEX
14 (+2)
CON
20 (+5)
INT
21 (+5)
WIS
16 (+3)
CHA
23 (+6)

Defense

Armor Class
16 (natural armor)
Hit Points
178 (17d10+85 +5)
Speed
30 ft., fly 40 ft., swim 30 ft., climb 30 ft.

Proficiencies & Senses

Saving Throws intelligence, wisdom, charisma
Skills
Stealth +6, Survival +7, Perception +7
Senses
blindsight 30 ft.
truesight 60 ft.
passive Perception 17

Characteristics

Damage Vulnerabilities
Damage Resistances
cold, fire, lightning
Damage Immunities
psychic
Condition Immunities
charmed, frightened
Languages Deep Speech, Abyssal, Telepathy 120 ft.

Spellcasting

Spellcasting

Spellcasting
The Mindflare Maw casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 18):
charisma +10 to hit Cantrips Level 3 Level 5 Level 7
Mind Sliver SRD Cantrips
Thunderclap SRD Cantrips
Counterspell SRD Level 3

You attempt to interrupt a creature in the process of casting a spell. The creature makes a Constitution saving throw. On a failed save, the spell dissipates with no effect, and the action, Bonus Action, or Reaction...

Hypnotic Pattern SRD Level 3

You create a twisting pattern of colors in a 30-foot Cube within range. The pattern appears for a moment and vanishes. Each creature in the area who can see the pattern must succeed on a Wisdom saving throw or have the...

Dominate Person SRD Level 5

One Humanoid you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target has Advantage on the save if you or your allies are fighting it. Whenever the target...

Modify Memory SRD Level 5

You attempt to reshape another creature's memories. One creature that you can see within range makes a Wisdom saving throw. If you are fighting the creature, it has Advantage on the save. On a failed save, the target...

Etherealness SRD Level 7

You step into the border regions of the Ethereal Plane, where it overlaps with your current plane. You remain in the Border Ethereal for the duration. During this time, you can move in any direction. If you move up or...

Traits and Actions

Mindflare Aura

Trait
Charmed Custom
Incapacitated Custom
At the start of each of the Mindflare Maw's turns, each creature within 10 feet of it must make a DC 18 Wisdom saving throw. On a failure, the creature has the Charmed condition until the start of the Maw's next turn. While Charmed this way, the creature is also Incapacitated. A creature that succeeds is immune to this aura for 24 hours.

Legendary Resistance (2/Day)

Trait
If the Mindflare Maw fails a saving throw, it can choose to succeed instead.

Magic Resistance

Trait
The Mindflare Maw has advantage on saving throws against spells and other magical effects.

Aberrant Mind

Trait
Stunned Custom
Paralyzed Custom
The Mindflare Maw has advantage on Intelligence, Wisdom, and Charisma saving throws against being Stunned or Paralyzed.

Telepathic Overload

Trait
Stunned Custom
When the Mindflare Maw deals psychic damage to a creature, that creature must succeed on a DC 18 Intelligence saving throw or have the Stunned condition until the end of its next turn.

Multiattack

Action
The Mindflare Maw makes two Mindflare Claw attacks and uses Mindflare Blast if available.

Mindflare Claw

Action
Charmed Custom
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8+5) Slashing damage plus 9 (2d8) Psychic damage. The target must succeed on a DC 18 Wisdom saving throw or have the Charmed condition until the end of the Mindflare Maw's next turn.

Mindflare Blast (Recharge 5-6)

Action
Stunned Custom
The Mindflare Maw releases a burst of psychic energy in a 30-foot Cone. Each creature in that area must make a DC 18 Intelligence saving throw, taking 35 (10d6) Psychic damage on a failed save, or half as much damage on a successful one. A creature that fails the save also has the Stunned condition until the end of its next turn.

Psychic Lash

Bonus Action
The Mindflare Maw targets one creature it can see within 60 feet. The target must make a DC 18 Wisdom saving throw or take 10 (3d6) Psychic damage and have its speed halved until the end of its next turn.

Mindflare Rebuke

Reaction
Charmed Custom
When a creature within 30 feet of the Mindflare Maw damages it, the Maw can force that creature to make a DC 18 Intelligence saving throw. On a failure, the creature takes 7 (2d6) Psychic damage and has the Charmed condition until the end of its next turn.

Combat Behavior

Tactics


• Opens with Mindflare Blast to disable the party, then uses Psychic Lash on isolated targets.
• Uses Dominate Person to turn a powerful fighter against their allies.
• Retreats using Etherealness if reduced below half hit points.

Morale

The Mindflare Maw fights to the death, but it uses its Legendary Resistance to escape if it believes it can return later.

Monster Description

The Mindflare Maw is a horrific fusion of aberrant and demonic essence, born from the union of an elder entity and a demon lord. Its body is a mass of tentacles and mouths, with a central eye that glows with psychic energy. It seeks to dominate and devour the minds of all thinking creatures, spreading chaos and madness.

Monster behavior

The Mindflare Maw prefers to attack from stealth, using its telepathy to lure prey into ambushes. It uses its Mindflare Aura and Blast to disable groups, then picks off Charmed or Stunned victims with its claws. It avoids prolonged melee with powerful foes, using Etherealness to escape if overwhelmed.

Ecology

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History

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