Barbed Devil

medium fiend, lawful evil

Challenge 5 (1800 XP)

STR
16 (+3)
DEX
17 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)

Defense

Armor Class 15 (natural)
Hit Points 110 (13d8 + 52)
Speed 30 ft., climb 30 ft.

Proficiencies & Senses

Saving Throws Str +6, Con +7, Wis +5, Cha +5
Skills Deception +5, Insight +5, Perception +8
Languages Infernal
Darkvision 120 ft.
Passive Perception 18

Traits

Damage Resistances Cold
Damage Immunities Fire, Poison
Condition Immunities Poisoned

Traits

Barbed Hide

At the start of each of its turns, the monster deals damage to any creature.

Diabolical Restoration

If the monster dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The monster makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.

Claws

Melee Attack: +6 to hit. reach 5 ft. Hit: 2d6 + 3 slashing damage.

Tail

Melee Attack: +6 to hit. reach 10 ft. Hit: 2d10 + 3 bludgeoning damage.

Hurl Flame

Ranged Attack: +5 to hit. range 150 ft. Hit: 5d6 fire damage.