Barbed Devil
medium fiend, lawful evil
Defense
Proficiencies & Senses
Traits
Traits
Barbed Hide
At the start of each of its turns, the monster deals damage to any creature.
Diabolical Restoration
If the monster dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
The monster has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The monster makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.
Claws
Melee Attack: +6 to hit. reach 5 ft. Hit: 2d6 + 3 slashing damage.
Tail
Melee Attack: +6 to hit. reach 10 ft. Hit: 2d10 + 3 bludgeoning damage.
Hurl Flame
Ranged Attack: +5 to hit. range 150 ft. Hit: 5d6 fire damage.