Barbed Devil
5.5emedium fiend, lawful evil
Defense
Proficiencies & Senses
Traits
Traits
Barbed Hide
At the start of each of its turns, the barbed devil deals 1d10 piercing damage to any creature it is grappling or any creature grappling it.
Diabolical Restoration
If the barbed devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
The barbed devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The barbed devil makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6+3 slashing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from both claws.
Tail
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 2d10+3 bludgeoning damage.
Hurl Flame
Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 5d6 fire damage. If the target is a flammable object that isn't being worn or carried, it starts burning.
Reference Text
A barbed devil is a fiend that dwells in the Nine Hells, known for its cruel nature and barbed hide.