Bestiary

Reset
Large giant

Ettin

CR4 AC12 (natural armor) HP85 (10d10+30) Speed40 ft.

1100 XP · Darkvision 60 ft.

A large, two-headed giant with brutish features, wielding a battleaxe and morningstar, standing in a rocky hill or mountain terrain under a dark sky.

Medium construct

Faithful Hound

CR- AC10 HP-4 (1d1)

10 XP · Truesight 30 ft.

A phantom watchdog conjured by the Faithful Hound spell. It is invisible to all but the caster and attacks enemies within 5 feet.

Large fey

Fey Steed

CR- AC10 (natural armor) HP5 (0d10 + 5) Speed60 ft.

10 XP

A large, spectral fey horse with glowing eyes, shimmering mane, and ethereal presence, often seen in moonlit forests or otherworldly plains.

Large Fiend

Fiend Steed

CR- AC10 (natural) HP5 (0d10 + 5) Speed60 ft.

10 XP

A large, night-black steed with glowing ember eyes and a mane of shadow, radiating a sinister, otherworldly aura.

Large Elemental

Fire Elemental

CR5 AC13 (Natural Armor) HP93 (11d10+33) Speed50 ft.

1800 XP · Darkvision 60 ft.

A Fire Elemental is a neutral elemental creature from the Elemental Plane of Fire, often found in deserts. It embodies the destructive and illuminating nature of fire.

Huge giant

Fire Giant

CR9 AC18 (natural armor) HP162 (13d12+78) Speed30 ft.

5000 XP

A massive, muscular fire giant with smoldering skin and glowing ember eyes, clad in crude plate armor, wielding a flaming sword in a volcanic mountain lair.

Small construct

Flaming Sphere

CR- AC10 (natural armor) HP5 (1d10)

10 XP

The Flaming Sphere is a magical construct created by the spell of the same name. It appears as a 5-foot-diameter sphere of fire that hovers or rolls along the ground, illuminating its surroundings with a bright, flickering light. It is not...

Medium construct

Flesh Golem

CR5 AC11 (Natural) HP127 (15d8 + 60) Speed30 ft.

1800 XP · Darkvision 60 ft.

A bulky humanoid construct made of stitched flesh, with glowing eyes and a stitched mouth.

Medium construct

Floating Disk

CR- AC10 HP1 (1d1)

10 XP

A flat, circular disk of shimmering force, about 3 feet in diameter, hovering horizontally in the air.

Tiny Magic Item

Floating Whip

CR- AC10 HP1
Tiny monstrosity

Flying Snake

CR1/8 AC14 (natural armor) HP5 (2d4) Speed30 ft., fly 60 ft., swim 30 ft.

25 XP · Blindsight 10 ft.

A flying snake is a colorful, winged serpent that glides through the air. It is unaligned and found in deserts, forests, and grasslands.

Tiny beast

Frog

CR- AC11 (natural armor) HP1 (1d4-1) Speed20 ft., swim 20 ft.

10 XP · Darkvision 30 ft.

A tiny frog with smooth skin, large eyes, and long hind legs, typically found in forests and swamps.

Huge Giant

Frost Giant

CR8 AC15 (Natural Armor) HP149 (13d12+65) Speed40 ft.

3900 XP

Frost giants are brutal and warlike, dwelling in cold mountains and arctic wastes. They value strength and conquest, often raiding settlements for treasure and slaves.

Medium Elemental

Gargoyle

CR2 AC15 (Natural Armor) HP67 (9d8+27) Speed30 ft., fly 60 ft.

450 XP · Darkvision 60 ft.

A Gargoyle is a chaotic evil elemental creature often found in the Underdark and urban environments. It is a Medium creature with a natural armor class of 15 and 67 hit points. It has a fly speed of 60 feet and a walk speed of 30 feet. It...

Large ooze

Gelatinous Cube

CR2 AC6 (natural armor) HP63 (6d10+30) Speed15 ft.

450 XP · Blindsight 60 ft.

A large, transparent, gelatinous cube oozes through dark caverns, its acidic body dissolving organic matter. It is nearly invisible, lurking in dungeon corridors.

Medium Undead

Ghast

CR2 AC13 (Natural Armor) HP36 (8d8) Speed30 ft.

450 XP · Darkvision 60 ft.

A gaunt, humanoid undead with pale skin, sharp claws, and a foul stench. It lurks in swamps, underdark, and urban areas.

Medium undead

Ghost

CR4 AC11 (natural armor) HP45 (10d8) Speed5 ft., fly 40 ft.

1100 XP · Darkvision 60 ft.

A translucent, spectral humanoid figure with a faintly glowing form, drifting through dark ruins or urban shadows, its features indistinct and eerie.

Medium Undead

Ghoul

CR1 AC12 (natural armor) HP22 (5d8) Speed30 ft.

200 XP · Darkvision 60 ft.

Ghouls are ravenous undead that haunt graveyards and battlefields, driven by an insatiable hunger for flesh.

Huge beast

Giant Ape

CR7 AC12 (natural armor) HP168 (16d12+64) Speed40 ft., climb 40 ft.

2900 XP

A giant ape is a powerful, intelligent primate that dwells in forests. It is unaligned and uses its strength to climb and throw boulders.

Medium beast

Giant Badger

CR1/4 AC13 (natural armor) HP15 (2d8 + 6) Speed30 ft., burrow 10 ft.

50 XP · Darkvision 60 ft.

A large, powerful badger with shaggy fur, strong claws, and a striped face, digging through forest soil.

Large beast

Giant Bat

CR1/4 AC13 (natural armor) HP22 (4d10) Speed10 ft., fly 60 ft.

50 XP · Blindsight 120 ft.

Giant bats are nocturnal hunters that dwell in caves and forests. They use echolocation to navigate and hunt in darkness.

Large beast

Giant Boar

CR2 AC13 (natural armor) HP42 (5d10+15) Speed40 ft.

450 XP

A massive boar with bristly fur, prominent tusks, and a muscular build, standing in a forest clearing.

Small beast

Giant Centipede

CR1/4 AC14 (natural armor) HP9 (2d6+2) Speed30 ft., climb 30 ft.

50 XP · Blindsight 30 ft.

A giant centipede is a small, venomous beast found in the Underdark and urban areas. It bites with poisoned mandibles.

Huge beast

Giant Constrictor Snake

CR2 AC12 (natural armor) HP60 (8d12+8) Speed30 ft., swim 30 ft.

450 XP · Blindsight 10 ft.

A huge constrictor snake, thick and powerful, with dark scales and a menacing posture.