Ghast

5.5e

medium undead, chaotic evil

Challenge 2 (450 XP)

STR
16 (+3)
DEX
17 (+3)
CON
10 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)

Defense

Armor Class 13 (Natural Armor)
Hit Points 36 (8d8)
Speed 30 ft.

Proficiencies & Senses

Saving Throws Wis +2
Skills Stealth +5
Languages Common
Darkvision 60 ft.
Passive Perception 10

Traits

Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned

Traits

Stench

Constitution Saving Throw: DC 10, any creature (other than a Ghast) that starts its turn in a 5-foot Emanation originating from the Ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to the Stench of all Ghasts for 1 hour.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 3) piercing damage plus 9 (2d8) necrotic damage.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

Reference Text

A gaunt, humanoid undead with pale skin, sharp claws, and a foul stench. It lurks in swamps, underdark, and urban areas.