Act I only — the free preview. This module covers the starting region, the Hollowfen Marches, and its four key locations in play order: Thornwell, the Reedmoor, Greywater Mill, and the Barrow of Ash.
The act is a trail: a stolen reliquary and three missing villagers lead the party out of Thornwell, across the fen, to a dig camp at an old mill, and finally into a barrow where a collector of names is working a ritual she does not fully understand.
The villain, Sable Vane, the Ashen Collector, is a mid-tier threat (CR 3) and deliberately not the campaign's true power. She is a hired hand. Her ledger, her ash-marks and her dying words all point past her to a patron she calls the Quiet Choir — the first hint of the larger enemy. Do not resolve the Choir in this act; let the party leave the fen with a name and a bad feeling.
Run the four scenes in order. Each scene's ending hands the party the next lead. Side quests are optional and can be run between scenes 1 and 3.