Rust Monster
5.5emedium monstrosity, unaligned
Defense
Proficiencies & Senses
Traits
Iron Scent
The monster can pinpoint the location of ferrous metal within 30 feet of itself.
Actions
Multiattack
The monster makes one Bite attack and uses Antennae twice.
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8+1) piercing damage.
Antennae
The monster targets one nonmagical metal object—armor or a weapon—worn or carried by a creature within 5 feet of itself. The creature with the object must make a DC 11 Dexterity saving throw. On a failure, the object takes a -1 penalty to the AC it offers (armor) or to its attack rolls (weapon). Armor is destroyed if the penalty reduces its AC to 10, and a weapon is destroyed if its penalty reaches -5. The penalty can be removed by casting the mending spell on the armor or weapon.
Destroy Metal
The monster touches a nonmagical metal object within 5 feet of itself that isn't being worn or carried. The touch destroys a 1-foot cube of the metal.
Reflexive Antennae (Reaction)
Trigger: An attack roll hits the monster. Response: The monster uses Antennae.
Reference Text
A rust monster is a bizarre, insectoid creature that feeds on metal, using its antennae to corrode armor and weapons. It is unaligned and typically found in the Underdark.