Young Copper Dragon

5.5e

large dragon, chaotic good

Challenge 7 (2900 XP)

STR
19 (+4)
DEX
12 (+1)
CON
17 (+3)
INT
16 (+3)
WIS
13 (+1)
CHA
15 (+2)

Defense

Armor Class 17 (Natural Armor)
Hit Points 119 (14d10+42)
Speed 40 ft., fly 80 ft., climb 40 ft.

Proficiencies & Senses

Saving Throws Dex +4, Wis +4
Skills Deception +5, Perception +4, Stealth +4
Languages Common, Draconic
Darkvision 120 ft.
Blindsight 30 ft.
Passive Perception 14

Traits

Damage Immunities Acid

Actions

Multiattack

The dragon makes three Rend attacks. It can replace one attack with a use of Slowing Breath.

Rend

Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d10) Slashing damage.

Acid Breath

Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-foot-wide Line. Failure: 40 (9d8) Acid damage. Success: Half damage.

Slowing Breath

Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target can't take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.

Reference Text

Copper dragons are whimsical and playful creatures, known for their love of jokes, puzzles, and riddles. They are among the most social of the metallic dragons, often engaging with other creatures in games of wit and intellect. Despite their playful nature, they are fierce protectors of their territory and allies, using their acid breath and slowing breath to control the battlefield. Young copper dragons are still developing their powers and often test their abilities in mock battles and games. They are curious about the world and may seek out new experiences and knowledge, sometimes to the point of being distracted from their duties. Their lairs are typically found in hills, where they create intricate tunnels and chambers filled with treasures and puzzles for visitors to solve.