Bone Devil

D&D 5.5e · large fiend, lawful evil

Challenge 9 (5000 XP)

STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
16 (+3)

Defense

Armor Class 16 (natural armor)
Hit Points 161 (17d10+68)
Speed 40 ft., fly 40 ft.

Proficiencies & Senses

Saving Throws Str +8, Int +5, Wis +6, Cha +7
Skills Deception +7, Insight +6
Languages Infernal, Telepathy 120 Ft.
Darkvision 120 ft.
Passive Perception 12

Traits

Damage Resistances Cold
Damage Immunities Fire, Poison
Condition Immunities Poisoned

Traits

Diabolical Restoration

If the monster dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The monster makes two Claw attacks and one Infernal Sting attack.

Claw

Melee Attack Roll: +8, reach 10 ft. Hit: 13 (2d8+4) Slashing damage.

Infernal Sting

Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10+4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the monster's next turn. While Poisoned, the target can't regain Hit Points.

Reference Text

A Bone Devil is a fiend that serves in the Nine Hells, known for its skeletal appearance and cruel nature.