Wraith
5.5emedium undead, neutral evil
Defense
Proficiencies & Senses
Traits
Traits
Incorporeal Movement
The wraith can move through other creatures and objects as if they were difficult terrain. It takes 1d10 force damage if it ends its turn inside an object.
Sunlight Sensitivity
While in sunlight, the wraith has disadvantage on ability checks and attack rolls.
Actions
Life Drain
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. If the target is a creature, its hit point maximum decreases by an amount equal to the damage taken.
Create Specter
The wraith targets a Humanoid corpse within 10 feet of itself that has been dead for no longer than 1 minute. The target's spirit rises as a Specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at a time.
Reference Text
Wraiths are malevolent spirits born from evil souls, often those who died with unfinished business or were corrupted by dark magic. They haunt the Shadowfell and the Underdark, seeking to drain life from the living and create specters to serve them. A wraith appears as a shadowy, incorporeal figure with glowing eyes, its form barely visible in the darkness. It is driven by hatred and a desire to spread its curse, turning the slain into new undead servants. Wraiths are feared for their ability to weaken and kill with a touch, and their presence brings despair to those who encounter them. They are intelligent and cunning, often leading packs of specters in their dark schemes. Wraiths are immune to many forms of harm, resistant to most damage, and can move through solid objects, making them difficult to destroy. They are vulnerable only to sunlight, which hampers their abilities. Their existence is a blight upon the living, and they are often sought out by adventurers seeking to end their reign of terror.