Rakshasa

5.5e

medium fiend, lawful evil

Challenge 13 (10000 XP)

STR
14 (+2)
DEX
17 (+3)
CON
18 (+4)
INT
13 (+1)
WIS
16 (+3)
CHA
20 (+5)

Defense

Armor Class 17 (Natural Armor)
Hit Points 221 (26d8+104)
Speed 40 ft.

Proficiencies & Senses

Skills Deception +10, Insight +8, Perception +8
Languages Common, Infernal
Truesight 60 ft.
Passive Perception 18

Traits

Greater Magic Resistance

The rakshasa automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the rakshasa's permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.

Fiendish Restoration

If the rakshasa dies outside Gehenna, its body dissolves into ichor, and it gains a new body instantly and revives with all its Hit Points in Gehenna.

Spellcasting

The rakshasa casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18): At Will: Detect Magic, Detect Thoughts, Disguise Self, Mage Hand, Minor Illusion 1/Day Each: Fly, Invisibility, Major Image, Plane Shift

Actions

Multiattack

The rakshasa makes three Cursed Touch attacks.

Cursed Touch

Melee Attack Roll: +10, reach 5 ft. Hit: 3d12 + 5 Necrotic damage. If the target is a creature, it is cursed. While cursed, the target gains no benefit from finishing a Short or Long Rest.

Baleful Command

Wisdom Saving Throw: DC 18, each enemy in a 30-foot Emanation originating from the rakshasa. Failure: 8d6 Psychic damage, and the target has the Frightened and Incapacitated conditions until the start of the rakshasa's next turn.

Reference Text

Rakshasas are lawful evil fiends that lurk in the Nine Hells and urban areas, using their magic and guile to corrupt and dominate. They possess innate spellcasting and a cursed touch that prevents rest.