Priest Acolyte

5.5e

medium humanoid, neutral

Challenge 1/4 (50 XP)

STR
14 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0)

Defense

Armor Class 13 (chain shirt)
Hit Points 11 (2d8+2)
Speed 30 ft.

Proficiencies & Senses

Skills Medicine +4, Religion +2
Languages Common
Passive Perception 12

Traits

Spellcasting

The priest acolyte casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): At will: Light, Thaumaturgy

Divine Aid

The priest acolyte casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.

Actions

Mace

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage plus 2 (1d4) radiant damage.

Radiant Flame

Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 7 (2d6) radiant damage.

Bless (Bonus Action)

The priest acolyte casts Bless, targeting up to three creatures within 30 feet. Each target adds 1d4 to attack rolls and saving throws for 1 minute (concentration).

Healing Word (Bonus Action)

The priest acolyte casts Healing Word, targeting a creature within 60 feet. The target regains 7 (2d4+2) hit points.

Sanctuary (Bonus Action)

The priest acolyte casts Sanctuary, targeting a creature within 30 feet. Until the spell ends, any creature who targets the warded creature with an attack roll or a damaging spell must succeed on a DC 12 Wisdom saving throw or choose a new target or lose the attack or spell. The spell ends if the warded creature makes an attack roll, casts a spell, or deals damage.

Reference Text

A humanoid cleric in chain shirt, wielding a mace and holy symbol, radiating a faint divine light.