Weretiger

5.5e

medium monstrosity, neutral

Challenge 4 (1100 XP)

STR
17 (+3)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
11 (+0)

Defense

Armor Class 12 (natural armor)
Hit Points 120 (16d8+48)
Speed 30 ft.

Proficiencies & Senses

Skills Perception +3, Stealth +4
Languages Common, Can'T Speak In Tiger Form
Darkvision 60 ft.
Passive Perception 13

Traits

Shape-Shift

The weretiger shape-shifts into a Large tiger-humanoid hybrid form or a Large tiger, or it returns to its true humanoid form, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Prowl (Tiger or Hybrid Form Only)

The weretiger moves up to its Speed without provoking Opportunity Attacks. At the end of this movement, the weretiger can take the Hide action.

Actions

Multiattack

The weretiger makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.

Bite (Tiger or Hybrid Form Only)

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d8+3) piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 13. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Weretiger under the DM's control and has 10 Hit Points. Success: The target is immune to this weretiger's curse for 24 hours.

Scratch

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage.

Longbow (Humanoid or Hybrid Form Only)

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 11 (2d8+2) piercing damage.

Reference Text

A weretiger in hybrid form, a muscular humanoid with tiger stripes, claws, and a feline head, standing ready.