Wight

5.5e

medium undead, neutral evil

Challenge 3 (700 XP)

STR
15 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)

Defense

Armor Class 14 (studded leather armor)
Hit Points 82 (11d8+33)
Speed 30 ft.

Proficiencies & Senses

Skills Perception +3, Stealth +4
Languages Common Plus One Other Language
Darkvision 60 ft.
Passive Perception 13

Traits

Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned

Traits

Sunlight Sensitivity

While in sunlight, the wight has disadvantage on ability checks and attack rolls.

Actions

Multiattack

The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.

Necrotic Sword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 4 (1d8) necrotic damage.

Necrotic Bow

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) necrotic damage.

Life Drain

Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 9 (1d8 + 3) damage, and the target's Hit Point maximum decreases by an amount equal to the damage taken. A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight's control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.

Reference Text

A gaunt, armored undead warrior with pale skin and glowing eyes, wielding a sword and bow.