Wight
5.5emedium undead, neutral evil
Defense
Proficiencies & Senses
Traits
Traits
Sunlight Sensitivity
While in sunlight, the wight has disadvantage on ability checks and attack rolls.
Actions
Multiattack
The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.
Necrotic Sword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 4 (1d8) necrotic damage.
Necrotic Bow
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) necrotic damage.
Life Drain
Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 9 (1d8 + 3) damage, and the target's Hit Point maximum decreases by an amount equal to the damage taken. A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight's control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.
Reference Text
A gaunt, armored undead warrior with pale skin and glowing eyes, wielding a sword and bow.