Roper

5.5e

large aberration, neutral evil

Challenge 5 (1800 XP)

STR
18 (+4)
DEX
8 (-1)
CON
17 (+3)
INT
7 (-2)
WIS
16 (+3)
CHA
6 (-2)

Defense

Armor Class 20 (natural armor)
Hit Points 93 (11d10+33)
Speed 10 ft., climb 20 ft.

Proficiencies & Senses

Skills Perception +6, Stealth +2
Darkvision 60 ft.
Passive Perception 16

Traits

Spider Climb

The roper can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Multiattack

The roper makes two Tentacle attacks, uses Reel, and makes two Bite attacks.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (3d8) piercing damage.

Tentacle

Melee Weapon Attack: +7 to hit, reach 60 ft., one target. Hit: The target has the Grappled condition (escape DC 16) from one of six tentacles, and the target has the Poisoned condition until the grapple ends. The tentacle can be damaged, freeing a creature it has Grappled when destroyed (AC 20, HP 10, Immunity to Poison and Psychic damage). Damaging the tentacle deals no damage to the roper, and a destroyed tentacle regrows at the start of the roper's next turn.

Reel (Bonus Action)

The roper pulls each creature Grappled by it up to 30 feet straight toward it.

Reference Text

The roper is a carnivorous aberration that dwells in the Underdark, using its sticky tentacles to ensnare prey.