Air Elemental
D&D 5.5e · large elemental, neutral
Defense
Proficiencies & Senses
Traits
Traits
Air Form
The elemental can enter a creature's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Actions
Multiattack
The elemental makes two Thunderous Slam attacks.
Thunderous Slam
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) thunder damage.
Whirlwind
Each Medium or smaller creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, the target takes 22 (4d10 + 2) thunder damage and is pushed up to 20 feet straight away from the elemental and has the prone condition. On a success, the target takes half damage only.
Reference Text
An air elemental is a whirlwind of living air, often summoned from the Elemental Plane of Air. It can slip through narrow spaces and batter foes with thunderous force.