Giant Seahorse
5.5elarge beast, unaligned
Defense
Proficiencies & Senses
Traits
Water Breathing
The giant seahorse can breathe only underwater.
Actions
Ram
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage. If the seahorse moved 20+ feet straight toward the target immediately before the hit, the damage increases to 11 (2d8 + 2) Bludgeoning damage and the target must succeed on a DC 12 Strength saving throw or be knocked prone.
Bubble Dash (Bonus Action)
While underwater, the giant seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.
Reference Text
A large seahorse with a curled tail and elongated snout, swimming gracefully in clear blue water, surrounded by coral and seaweed.