Planetar

5.5e

large celestial, lawful good

Challenge 16 (15000 XP)

STR
24 (+7)
DEX
20 (+5)
CON
24 (+7)
INT
19 (+4)
WIS
22 (+6)
CHA
25 (+7)

Defense

Armor Class 19 (Natural Armor)
Hit Points 262 (21d10+147)
Speed 40 ft., fly 120 ft.

Proficiencies & Senses

Saving Throws Str +12, Con +12, Wis +11, Cha +12
Skills Perception +11
Languages Common, Celestial
Truesight 120 ft.
Passive Perception 21

Traits

Damage Resistances Radiant

Traits

Divine Awareness

The planetar knows if it hears a lie.

Exalted Restoration

If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance

The planetar has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The planetar makes three Radiant Sword attacks or uses Holy Burst twice.

Radiant Sword

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 4d8+7 slashing damage plus 2d6 radiant damage.

Holy Burst

Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet. Failure: 7d6 radiant damage. Success: Half damage.

Spellcasting

The planetar casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20): At Will: Detect Evil and Good. 1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead.

Divine Aid

The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

Reference Text

A planetar is a powerful celestial being from Mount Celestia, lawful good in alignment, serving as a divine warrior and protector.