Pit Fiend
5.5elarge fiend, lawful evil
Defense
Proficiencies & Senses
Traits
Traits
Diabolical Restoration
If the pit fiend dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Fear Aura
The pit fiend emanates a 20-foot Emanation while it doesn't have the Incapacitated condition. Any enemy that starts its turn in the aura must succeed on a DC 24 Wisdom saving throw or have the Frightened condition until the start of its next turn. On a success, the target is immune to this aura for 24 hours.
Magic Resistance
The pit fiend has Advantage on saving throws against spells and other magical effects.
Legendary Resistance
If the pit fiend fails a saving throw, it can choose to succeed instead. This trait can be used 4 times per long rest.
Reference Text
Pit fiends are the most powerful of the devils, commanding legions in the Nine Hells. They are cunning strategists and devastating warriors, feared even by other fiends.