Unicorn

5.5e

large celestial, lawful good

Challenge 5 (1800 XP)

STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
11 (+0)
WIS
17 (+3)
CHA
16 (+3)

Defense

Armor Class 12 (natural armor)
Hit Points 97 (13d10+26)
Speed 50 ft.

Proficiencies & Senses

Languages Elvish, Celestial, Sylvan
Darkvision 60 ft.
Passive Perception 13

Traits

Damage Immunities Poison
Condition Immunities Charmed, Paralyzed, Poisoned

Traits

Legendary Resistance

If the unicorn fails a saving throw, it can choose to succeed instead.

Magic Resistance

The unicorn has Advantage on saving throws against spells and other magical effects.

Spellcasting

The unicorn casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 14): At Will: Detect Evil and Good, Druidcraft 1/Day Each: Calm Emotions, Dispel Evil and Good, Entangle, Pass without Trace, Word of Recall

Actions

Multiattack

The unicorn makes one Hooves attack and one Radiant Horn attack.

Hooves

Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.

Radiant Horn

Melee Attack Roll: +7, reach 5 ft. Hit: 9 (1d10 + 4) Radiant damage.

Unicorn's Blessing

The unicorn touches another creature with its horn and casts Cure Wounds or Lesser Restoration on that creature, using the same spellcasting ability as Spellcasting.

Reference Text

A majestic white horse with a spiraling golden horn, glowing mane, and shimmering coat, standing in a sunlit forest clearing.