Tremorsense (The titan can pinpoint the location of any creature or object in contact with the ground within 120 feet.)
passive Perception 21
Characteristics
Damage Vulnerabilities
thunder
Damage Resistances
bludgeoning, piercing, slashing
Damage Immunities
poison
Condition Immunities
charmed, frightened, paralyzed, poisoned
Languagesunderstands Common but cannot speak
Traits and Actions
Earthbound Might
Trait
Advantage
Custom
Difficult Terrain
Custom
The titan's connection to the earth grants it advantage on Strength checks and saving throws while touching the ground. It can move through nonmagical difficult terrain without penalty.
Titanic Resilience
Trait
Saving Throws
Custom
Hold Breath
Custom
The titan has advantage on saving throws against spells and other magical effects. Additionally, it can hold its breath for up to 1 hour.
Siege Monster
Trait
Siege Monster
Custom
The titan deals double damage to objects and structures.
Magic Resistance
Trait
Magic Resistance
Custom
The titan has advantage on saving throws against spells and other magical effects.
Multiattack
Action
Multiattack
Custom
The titan makes two Fist attacks and one Stomp attack.
Multiattack. Multiple attacks in one action.
Fist
Action
Strength Saving Throw
Custom
Prone
Custom
Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 35 (4d12+10) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be pushed 20 feet away and knocked prone.
Stomp
Action
Strength Saving Throw
Custom
Restrained
Custom
Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 28 (4d8+10) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be restrained until the end of its next turn.
Earthquake Stomp (Recharge 5-6)
Action
Dexterity Saving Throw
Custom
Difficult Terrain
Custom
The titan slams its foot into the ground, creating a shockwave in a 60-foot radius. Each creature in the area must make a DC 26 Dexterity saving throw, taking 45 (10d8) bludgeoning damage on a failed save, or half as much damage on a success. The ground in the area becomes difficult terrain for 1 minute.
Leap
Bonus Action
Dexterity Saving Throw
Custom
Prone
Custom
The titan leaps up to 60 feet in any direction. Each creature within 10 feet of its landing spot must succeed on a DC 26 Dexterity saving throw or take 14 (4d6) bludgeoning damage and be knocked prone.
Defensive Swat
Reaction
Reaction
Custom
When a creature within 15 feet of the titan hits it with an attack, the titan can make one Fist attack against that creature.
Reaction. Reaction to attack.
Combat Behavior
Tactics
• The titan uses its Leap to close distance and disrupt enemy formations. • It prioritizes using Earthquake Stomp when multiple enemies are clustered. • It uses Defensive Swat to punish melee attackers, then follows up with Multiattack on its turn.
Monster Description
The Terra Titan is a colossal beast of primordial strength, said to be the embodiment of the earth's raw power. It roams remote mountain ranges and deep forests, uprooting trees and reshaping landscapes with a single swipe. Its skin is like stone, and its footsteps echo like thunder. Though it is not inherently malevolent, its territorial nature makes it a devastating threat to any who cross its path.
Ecology
Terra Titans are solitary creatures that feed on minerals and soil, drawing sustenance from the earth itself. They are believed to be ancient guardians of natural landmarks, and their presence often signals the presence of rich mineral deposits.
History
Legends speak of the first Terra Titan emerging from the core of the world, a being of pure strength and endurance. Ancient cultures worshipped them as earth deities, and many myths describe them as the creators of mountains and valleys.
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