Slagbound Sentinel

large construct, unaligned

D&D 5.5 / SRD 5.2

Challenge 7 (2,900 XP)

Available with DM subscription
STR
20 (+5)
DEX
8 (-1)
CON
19 (+4)
INT
3 (-4)
WIS
13 (+1)
CHA
6 (-2)

Defense

Armor Class
18 (natural armor)
Hit Points
112 (10d10+57 +4)
Speed
20 ft.

Treasure & Loot Common

No significant treasure

Proficiencies & Senses

Saving Throws Constitution, Wisdom
Skills
Athletics +8, Perception +4
Senses
darkvision 60 ft.
passive Perception 14

Characteristics

Damage Vulnerabilities
—
Damage Resistances
—
Damage Immunities
fire, poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Languages understands Common but can't speak

Traits and Actions

Immutable Form

Trait
Immutable Form Custom
The sentinel is immune to any spell or effect that would alter its form.

Magic Resistance

Trait
Saving Throws Rule
The sentinel has advantage on saving throws against spells and other magical effects.

Furnace Grate

Trait
Furnace Grate Custom
When a creature hits the sentinel with a melee attack while within 5 feet of it, that creature takes 1d6 Fire damage.

Furnace Grate. Homebrew reactive damage: attackers within 5 feet take 1d6 Fire damage per hit.

Immovable

Trait
Prone Condition
The sentinel has advantage on saving throws and ability checks against being moved or knocked prone.

Token-Bound Obedience

Trait
Token-Bound Obedience Custom
A creature presenting a Redband officer's stamped iron token within 30 feet can use an action to command the sentinel to stand down; it becomes inert for 1 hour or until attacked.

Multiattack

Action
The sentinel makes two Slam attacks and one Hammer attack.

Slam

Action
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) Bludgeoning damage.

Hammer

Action
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10+4) Bludgeoning damage.

Slag Spray

Action
Difficult Terrain Rule
The sentinel exhales molten slag in a 20-foot cone. Each creature in the cone must make a DC 15 Dexterity saving throw, taking 14 (4d6) Fire damage on a failed save, or half as much on a success. The area becomes difficult terrain until cleared.

Running the encounter

Combat Behavior

Tactics

  • Plants itself on the stair and uses Slag Spray to deny the approach.
  • Uses its reach to punish anyone trying to slip past toward the refining floor.

Combat Style

Slow, immovable area denial on chosen ground.

Morale

Fights until destroyed or commanded to stand down.

Appearance & presence

Monster Description

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