Bronze Keeper Guardian

large construct, lawful neutral

D&D 5.5 / SRD 5.2

Challenge 5 (1,800 XP)

Available with DM subscription
STR
18 (+4)
DEX
10
CON
18 (+4)
INT
3 (-4)
WIS
12 (+1)
CHA
1 (-5)

Characteristics

Damage Vulnerabilities
Damage Resistances
bludgeoning, piercing, slashing
Damage Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified
Languages understands Common and its creator's language but can't speak

Traits and Actions

Immutable Form

Trait
Immunity Rule
The guardian is immune to spells and effects that would alter its form.

Keeper's Pacification

Trait
Condition Custom
If a creature within 60 feet speaks the Keeper's greeting 'The dust remembers the rain' or seats the Sun-Disk in the guardian's chest, the guardian becomes indifferent and ceases attacking for 1 hour. It can be reactivated by its creator's command.

Condition. The guardian stops hostile actions when pacified.

Magic Resistance

Trait
Magic Resistance Custom
The guardian has advantage on saving throws against spells and other magical effects.

Sun-Disk Beacon

Trait
Custom Custom
While a Sun-Disk is seated in its chest, the guardian's Radiant Sweep recharges on a 5-6 instead of 6, and it sheds bright light in a 20-foot radius.

Custom. Empowered state when the artifact is present.

Bronze Khopesh

Action
Attack Custom
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage.

Radiant Sweep

Action
Saving Throw Custom
The guardian sweeps its khopesh, unleashing a wave of radiant energy in a 15-foot cone. Each creature in the area must succeed on a DC 15 Constitution saving throw or take 14 (2d8) radiant damage, or half on a success. Recharges after a short or long rest.

Appearance & presence

Monster Description

The Bronze Keeper Guardian is a massive kneeling statue of polished bronze, its surface etched with ancient sun motifs and verdant vines that seem to grow from the metal. When activated, it rises to its full ten feet, joints grinding with the sound of shifting gears, and its hollow eyes ignite with a warm amber glow. The bronze is warm to the touch, humming with a faint, resonant energy. Its face is serene, almost regal, with high cheekbones and a calm, unreadable expression.

The guardian carries a curved bronze khopesh in one hand and a large rectangular shield in the other, both engraved with spiraling patterns that catch the light. As it moves, it emits a low, rhythmic thrum, like a distant drum, and the air around it shimmers with heat. Its footsteps are heavy and deliberate, each one leaving a faint scorch mark on stone. When it attacks, the khopesh slices with a whistle, and the Radiant Sweep causes its eyes to flare brightly before a cone of golden light erupts from the blade.

Despite its metallic nature, it moves with fluid grace, almost like a dancer, and its movements are precise and efficient. The guardian does not speak, but it can emit a deep, resonant chime that echoes through the chamber, warning intruders of its presence. Its presence is both awe-inspiring and terrifying, a silent sentinel that has stood watch for centuries, waiting for the right word or artifact to bring it peace.

Instincts & motives

Monster behavior

The Bronze Keeper Guardian is a patient and methodical sentinel. It remains dormant, kneeling motionless, until an intruder enters its designated chamber or touches a forbidden object. When activated, it rises and assesses the threat, its glowing eyes scanning the area. It does not pursue intruders beyond its designated territory, but it will defend the chamber with relentless precision. The guardian prefers to engage in melee, using its khopesh to strike with powerful, sweeping blows, and it uses its Radiant Sweep to catch multiple foes in a single burst of holy light.

It is not malicious, but it is utterly dedicated to its duty. If an intruder speaks the Keeper's greeting, 'The dust remembers the rain,' or seats the Sun-Disk in its chest, the guardian immediately ceases hostilities, returning to its kneeling pose and becoming inert. It does not communicate, but it acknowledges the pacification with a soft chime and a dimming of its eyes. The guardian does not retreat, and it fights until destroyed or pacified. It is a creature of habit, following the same patrol patterns and defensive routines every time, making it predictable to those who study its behavior.

Habitat & life cycle

Ecology

The Bronze Keeper Guardian is a construct, not a living creature, so it does not breathe, eat, or sleep. It is powered by a combination of ancient magic and the ambient solar energy of the Verdant Vale, absorbing light through its bronze surface to sustain its internal mechanisms. It is typically found in Keeper sites—ancient temples, vaults, and chambers dedicated to preserving the knowledge and relics of the Verdant Vale.

These sites are often overgrown with lush vegetation, and the guardian is designed to blend in with the natural surroundings, its bronze patina matching the mossy stones. It has no natural predators, but it can be damaged by powerful magical attacks or by the elements over centuries. The guardian is often accompanied by other constructs or magical traps, but it operates independently, following its programming without need for external support.

Its 'life cycle' is tied to the Sun-Disk, a powerful artifact that, when seated in its chest, enhances its abilities and recharges its Radiant Sweep more quickly. Without the Sun-Disk, the guardian slowly loses power over millennia, but it can remain functional for centuries on stored energy.

Origins & legends

History

The Bronze Keeper Guardians were created by the ancient Keepers of the Verdant Vale, a secretive order of druids and artisans who sought to protect the sacred knowledge and treasures of their civilization. The first guardian was forged in the heart of a dying sun, using bronze blessed by the sun god and infused with the essence of the vale's oldest trees. Each guardian was bound to a specific Keeper site, and they were programmed to obey only the Keeper's greeting, a phrase passed down through generations.

The guardians stood watch for centuries, but as the Keepers' civilization declined, many sites were abandoned, and the guardians fell into dormancy. The Bronze Keeper Guardian in the Sun Chamber is one of the last active guardians, and it has been waiting for the return of a true Keeper or the recovery of the Sun-Disk. Local legends speak of the guardian as a test of worth, and adventurers who seek the Sun-Disk must prove themselves by either speaking the greeting or retrieving the artifact. The guardian's history is intertwined with the fall of the Keepers, and its continued vigilance is a reminder of their lost glory.

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