Lantern Thief

small humanoid (goblinoid-kin), chaotic neutral

D&D 5.5 / SRD 5.2

Challenge 3 (700 XP)

Available with DM subscription
STR
10
DEX
16 (+3)
CON
12 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
10

Defense

Armor Class
15 (natural armor)
Hit Points
36 (8d6+8 +1)
Speed
35 ft., climb 30 ft.

Treasure & Loot Common

No significant treasure

Proficiencies & Senses

Saving Throws Dexterity
Skills
Stealth +5, Acrobatics +5
Senses
Darkvision (60 ft.)
passive Perception 11

Characteristics

Damage Vulnerabilities
—
Damage Resistances
—
Damage Immunities
—
Condition Immunities
—
Languages Common, Goblin

Traits and Actions

Lantern-Glass Coat

Trait
Disadvantage Custom
The thief's coat is sewn with dozens of stolen lantern-glasses. When the thief is hit by an attack roll that relies on vision, the attacker must succeed on a DC 12 Dexterity saving throw or have disadvantage on the attack roll due to light refraction.

Nimble Escape

Trait
Hide Action Custom
The thief can take the Disengage or Hide action as a bonus action on each of its turns.

Quickblade

Action
Weapon Attack Custom
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Cutpurse's Feint

Action
Contested Check Custom
Stealing Items Custom
The thief makes a Dexterity (Sleight of Hand) check contested by the target's passive Perception. On a success, the thief steals one item weighing 5 pounds or less from the target. The target has disadvantage on its next attack roll against the thief until the end of its next turn.

Stealing Items. Homebrew mechanic for non-combat theft during combat.

Lantern Flare

Bonus Action
Blinded Condition Custom
The thief hurls a stolen lantern-glass at a point within 30 feet, creating a 10-foot-radius flash. Each creature in the area must succeed on a DC 12 Constitution saving throw or be blinded until the end of its next turn.

Running the encounter

Combat Behavior

Combat Style

Skirmisher. Uses Lantern Flare to blind pursuers, then escapes via climbing speed. Fights only if cornered or ambushing from rooftops. Surrenders to guards immediately if outmatched.

Appearance & presence

Monster Description

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