Thread Revenant

medium construct, neutral evil

D&D 5.5 / SRD 5.2

Challenge 8 (3,900 XP)

Available with DM subscription
STR
20 (+5)
DEX
14 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
10

Defense

Armor Class
16 (natural armor)
Hit Points
112 (15d8+45 +3)
Speed
30 ft.

Treasure & Loot Common

No significant treasure

Proficiencies & Senses

Saving Throws dexterity, constitution
Skills
Stealth +5, Perception +4
Senses
darkvision 60 ft.
passive Perception 14

Characteristics

Damage Vulnerabilities
—
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
poison, psychic
Condition Immunities
exhaustion, frightened, paralyzed, petrified, poisoned
Languages understands Common but can't speak

Traits and Actions

Agile Weaving

Trait
Opportunity Attacks Custom
The Thread Revenant doesn't provoke opportunity attacks when it moves out of an enemy's reach.

Spool Heart

Trait
Custom Mechanic: Spool Heart Custom
The creature has a brass spool where its heart should be. If the spool is destroyed (see Re-Weave), the creature loses this trait and cannot regain Hit Points.

Stitcher's Warning

Trait
Frightened Condition
Before attacking, the Thread Revenant emits a humming sound that creatures within 30 feet must succeed on a DC 14 Wisdom saving throw or become Frightened until the start of their next turn.

Multiattack

Action
The Thread Revenant makes two Thread Lash attacks.

Thread Lash

Action
Restrained Condition
Psychic Damage Custom
Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 14 (2d8+5) Slashing damage plus 7 (2d6) Psychic damage, and the target must succeed on a DC 16 Strength saving throw or be Restrained by the thread until the end of the Thread Revenant's next turn.

Unspool Limb

Action
Custom Mechanic: Unspool Limb Custom
The Thread Revenant detaches one arm into a grappling strand. It makes one Thread Lash attack against a different target within 30 feet. On a hit, the target takes half the normal damage and is Restrained. The arm reattaches at the start of the next turn.

Custom Mechanic: Unspool Limb. Detachable limb used for ranged grappling.

Re-Weave

Reaction
Custom Mechanic: Re-Weave Custom
When the Thread Revenant takes damage, it can use its reaction to mend itself with silver thread, regaining 10 (3d6) Hit Points. If the damage was Bludgeoning, the spool-heart cracks; the creature cannot use Re-Weave again until the spool is repaired (requires 1 hour and artisan tools).

Running the encounter

Combat Behavior

Combat Style

Defensive Controller. Uses reach to keep enemies away, applies Restrained conditions, and heals via Re-Weave. Avoids bludgeoning damage sources if possible to protect the spool-heart. Tries to bind key targets before engaging others.

Appearance & presence

Monster Description

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