Languagesall languages, understands all but speaks only through telepathy
Traits and Actions
Legendary Resistance (3/Day)
Trait
Legendary Resistance
Custom
If Robon fails a saving throw, he can choose to succeed instead.
Legendary Resistance. Standard legendary monster ability.
Magic Resistance
Trait
Magic Resistance
Custom
Robon has advantage on saving throws against spells and other magical effects.
Limited Magic Immunity
Trait
Spell Immunity
Custom
Robon is immune to spells of 6th level or lower unless he wishes to be affected. This is a choice he makes when the spell is cast.
Spell Immunity. Custom trait granting immunity to lower-level spells.
Pounce
Trait
Prone
Condition
If Robon moves at least 20 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 27 Strength saving throw or be knocked prone. If the target is prone, Robon can make one Claw attack against it as a bonus action.
Keen Senses
Trait
Perception
Rule
Robon has advantage on Wisdom (Perception) checks that rely on sight or smell.
Multiattack
Action
Multiattack
Custom
Robon makes three attacks: two with his Claw and one with his Tail Whip or Blue Laser. He can replace one attack with a use of Fire Breath if available.
Multiattack. Standard multiattack action.
Claw
Action
Blinded
Condition
Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 24 (3d4+15) slashing damage plus 14 (4d6) radiant damage. If the target is a creature, it must succeed on a DC 27 Constitution saving throw or be blinded until the end of Robon's next turn.
Tail Whip
Action
Prone
Condition
Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 21 (3d6+10) bludgeoning damage. If the target is a creature, it must succeed on a DC 27 Strength saving throw or be pushed up to 30 feet away and knocked prone.
Blue Laser
Action
Force Damage
Custom
Blinded
Condition
Ranged Spell Attack: +19 to hit, range 120/600 ft., one target. Hit: 90 (20d8) force damage. If the target is a creature, it must succeed on a DC 27 Constitution saving throw or be blinded until the end of Robon's next turn.
Fire Breath (Recharge 5-6)
Action
Fire Damage
Custom
Robon exhales fire in a 60-foot cone. Each creature in that area must make a DC 27 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one. A creature that fails the save also catches fire, taking 10 (3d6) fire damage at the start of each of its turns until it or an adjacent creature uses an action to put out the flames.
Teleport
Action
Teleportation
Custom
Robon magically teleports, along with any equipment he is wearing or carrying, to an unoccupied space he can see within 120 feet of himself. He can also teleport one willing creature he can see within 30 feet to a space he chooses within 120 feet of himself.
Teleportation. Standard teleportation effect.
Feline Agility
Bonus Action
Dash
Custom
Disengage
Custom
Robon takes the Dash or Disengage action. If he uses this bonus action to Dash, his movement speed doubles for that turn.
Cat's Grace
Bonus Action
Advantage
Custom
Robon gains advantage on the next attack roll he makes before the end of his turn.
Uncanny Dodge
Reaction
Uncanny Dodge
Custom
When an attacker that Robon can see hits him with an attack, he can use his reaction to halve the attack's damage against him.
Uncanny Dodge. Standard rogue feature.
Reflective Laser
Reaction
Reflect
Custom
When a creature within 120 feet of Robon targets him with a spell or ranged attack, he can use his reaction to reflect the effect back at the attacker if he succeeds on a DC 20 Dexterity saving throw. On a success, the attacker becomes the target of the spell or attack, using the original attack roll or spell save DC.
Combat Behavior
Tactics
• Robon opens combat by using his Blue Laser on the most threatening foe, then teleports into melee range to use his Claw attacks. • If surrounded, he uses Fire Breath to clear the area, then retreats with Teleport to a safe vantage point. • He uses Legendary Resistance to avoid debilitating effects, and his Magic Resistance and Limited Magic Immunity make him nearly untouchable by spellcasters. • He toys with enemies using Pounce and Tail Whip to knock them prone, then finishes them with a Blue Laser.
Morale
Robon never flees; he is utterly confident in his power. If reduced to half hit points, he becomes more aggressive, using Fire Breath and Blue Laser more frequently.
Monster Description
Robon the All-Powerful Cat appears as a tiny, vibrant blue kitten with glowing azure eyes. Despite his size, he is an ancient celestial being of immense power, capable of reshaping reality. He is playful and mischievous, but his wrath is terrible when provoked.
Monster behavior
Robon is curious and playful, often toying with foes before finishing them. He uses his teleportation and flight to outmaneuver enemies, and his Blue Laser to devastate from afar. He enjoys using his Fire Breath sparingly, preferring to show off his agility.
Ecology
Robon exists outside normal ecology, appearing in moments of cosmic significance. He is said to guard the boundaries between planes, and his presence is a sign of great change.
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