Robon, the All-Powerful Cat

tiny celestial (cat), chaotic neutral

D&D 5.5 / SRD 5.2

Challenge 30 (155,000 XP)

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STR
8 (-1)
DEX
28 (+9)
CON
30 (+10)
INT
26 (+8)
WIS
24 (+7)
CHA
30 (+10)

Defense

Armor Class
28 (natural armor)
Hit Points
435 (30d4+360 +10)
Speed
60 ft., fly 120 ft., swim 30 ft., climb 30 ft., burrow 20 ft., (hover)

Proficiencies & Senses

Saving Throws dex, con, int, wis, cha
Skills
Stealth +18, Survival +16, Perception +16
Senses
darkvision 120 ft.
truesight 120 ft.
passive Perception 26

Characteristics

Damage Vulnerabilities
Damage Resistances
bludgeoning, piercing, slashing, acid, cold, fire, lightning, thunder
Damage Immunities
radiant, psychic, necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, restrained, stunned, unconscious
Languages all languages, understands all but speaks only through telepathy

Traits and Actions

Legendary Resistance (3/Day)

Trait
Legendary Resistance Custom
If Robon fails a saving throw, he can choose to succeed instead.

Legendary Resistance. Standard legendary monster ability.

Magic Resistance

Trait
Magic Resistance Custom
Robon has advantage on saving throws against spells and other magical effects.

Limited Magic Immunity

Trait
Spell Immunity Custom
Robon is immune to spells of 6th level or lower unless he wishes to be affected. This is a choice he makes when the spell is cast.

Spell Immunity. Custom trait granting immunity to lower-level spells.

Pounce

Trait
Prone Condition
If Robon moves at least 20 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 27 Strength saving throw or be knocked prone. If the target is prone, Robon can make one Claw attack against it as a bonus action.

Keen Senses

Trait
Perception Rule
Robon has advantage on Wisdom (Perception) checks that rely on sight or smell.

Multiattack

Action
Multiattack Custom
Robon makes three attacks: two with his Claw and one with his Tail Whip or Blue Laser. He can replace one attack with a use of Fire Breath if available.

Multiattack. Standard multiattack action.

Claw

Action
Blinded Condition
Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 24 (3d4+15) slashing damage plus 14 (4d6) radiant damage. If the target is a creature, it must succeed on a DC 27 Constitution saving throw or be blinded until the end of Robon's next turn.

Tail Whip

Action
Prone Condition
Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 21 (3d6+10) bludgeoning damage. If the target is a creature, it must succeed on a DC 27 Strength saving throw or be pushed up to 30 feet away and knocked prone.

Blue Laser

Action
Force Damage Custom
Blinded Condition
Ranged Spell Attack: +19 to hit, range 120/600 ft., one target. Hit: 90 (20d8) force damage. If the target is a creature, it must succeed on a DC 27 Constitution saving throw or be blinded until the end of Robon's next turn.

Fire Breath (Recharge 5-6)

Action
Fire Damage Custom
Robon exhales fire in a 60-foot cone. Each creature in that area must make a DC 27 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one. A creature that fails the save also catches fire, taking 10 (3d6) fire damage at the start of each of its turns until it or an adjacent creature uses an action to put out the flames.

Teleport

Action
Teleportation Custom
Robon magically teleports, along with any equipment he is wearing or carrying, to an unoccupied space he can see within 120 feet of himself. He can also teleport one willing creature he can see within 30 feet to a space he chooses within 120 feet of himself.

Teleportation. Standard teleportation effect.

Feline Agility

Bonus Action
Dash Custom
Disengage Custom
Robon takes the Dash or Disengage action. If he uses this bonus action to Dash, his movement speed doubles for that turn.

Cat's Grace

Bonus Action
Advantage Custom
Robon gains advantage on the next attack roll he makes before the end of his turn.

Uncanny Dodge

Reaction
Uncanny Dodge Custom
When an attacker that Robon can see hits him with an attack, he can use his reaction to halve the attack's damage against him.

Uncanny Dodge. Standard rogue feature.

Reflective Laser

Reaction
Reflect Custom
When a creature within 120 feet of Robon targets him with a spell or ranged attack, he can use his reaction to reflect the effect back at the attacker if he succeeds on a DC 20 Dexterity saving throw. On a success, the attacker becomes the target of the spell or attack, using the original attack roll or spell save DC.

Combat Behavior

Tactics


• Robon opens combat by using his Blue Laser on the most threatening foe, then teleports into melee range to use his Claw attacks.
• If surrounded, he uses Fire Breath to clear the area, then retreats with Teleport to a safe vantage point.
• He uses Legendary Resistance to avoid debilitating effects, and his Magic Resistance and Limited Magic Immunity make him nearly untouchable by spellcasters.
• He toys with enemies using Pounce and Tail Whip to knock them prone, then finishes them with a Blue Laser.

Morale

Robon never flees; he is utterly confident in his power. If reduced to half hit points, he becomes more aggressive, using Fire Breath and Blue Laser more frequently.

Monster Description

Robon the All-Powerful Cat appears as a tiny, vibrant blue kitten with glowing azure eyes. Despite his size, he is an ancient celestial being of immense power, capable of reshaping reality. He is playful and mischievous, but his wrath is terrible when provoked.

Monster behavior

Robon is curious and playful, often toying with foes before finishing them. He uses his teleportation and flight to outmaneuver enemies, and his Blue Laser to devastate from afar. He enjoys using his Fire Breath sparingly, preferring to show off his agility.

Ecology

Robon exists outside normal ecology, appearing in moments of cosmic significance. He is said to guard the boundaries between planes, and his presence is a sign of great change.

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