The Mother

gargantuan celestial (titan, creator deity), neutral

D&D 5.5 / SRD 5.2

Challenge 30 (155,000 XP)

Available with DM subscription
STR
30 (+10)
DEX
18 (+4)
CON
28 (+9)
INT
27 (+8)
WIS
30 (+10)
CHA
30 (+10)

Proficiencies & Senses

Saving Throws Intelligence, Wisdom, Charisma, Constitution
Skills
Religion +17, Survival +19, Perception +19
Senses
darkvision 120 ft.
truesight 120 ft.
passive Perception 29

Characteristics

Damage Vulnerabilities
Damage Resistances
bludgeoning, piercing, slashing
Damage Immunities
radiant, necrotic, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned
Languages understands and speaks all languages, telepathy 120 ft.

Spellcasting

Spellcasting

Spellcasting
The Mother casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 27, +19 to hit with spell attacks):
charisma +19 to hit Cantrips at will Level 3 Level 5 Level 7 Level 9
Sacred Flame SRD Cantrips At will

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 Radiant damage. The target gains no benefit from Half Cover or Three-Quarters...

Guidance SRD Cantrips At will

You touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill.

Spirit Guardians SRD Level 3

Protective spirits flit around you in a 15-foot Emanation for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.When you cast this...

Flame Strike SRD Level 5

A vertical column of brilliant fire roars down from above. Each creature in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range makes a Dexterity saving throw, taking 5d6 Fire damage and 5d6 Radiant...

Divine Word SRD Level 7

You utter a word imbued with power from the Upper Planes. Each creature of your choice in range makes a Charisma saving throw. On a failed save, a target that has 50 Hit Points or fewer suffers an effect based on its...

True Resurrection SRD Level 9

You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. The creature is revived with all its Hit Points.This spell closes all wounds, neutralizes any poison...

Traits and Actions

Primeval Divinity

Trait
The Mother is a Titan. She regains 30 hit points at the start of each of her turns if she has at least 1 hit point. If she dies, her essence returns to the First Womb and she is reborn in 1d100 years unless her divine spark is sealed within a god-forged reliquary.

Author of Souls

Trait
The Mother has advantage on saving throws against spells and other magical effects. Any creature that hits her with a melee attack while within 10 feet of her takes 14 (4d6) radiant damage as her creative fire flares.

Unmade by No Hand

Trait
The Mother is immune to any effect that would reduce her hit point maximum, banish her to another plane, or transport her against her will.

Legendary Resistance (3/Day)

Trait
If The Mother fails a saving throw, she can choose to succeed instead.

Multiattack

Action
The Mother makes three Hand of Creation attacks. She can replace one attack with a use of Spellcasting.

Hand of Creation

Action Spell Attack
Melee or Ranged Spell Attack: +19 to hit, reach 20 ft. or range 120 ft., one target. Hit: 36 (8d8) radiant damage plus 22 (4d10) force damage, and the target must succeed on a DC 27 Constitution saving throw or have its speed halved until the end of its next turn as creation's weight settles upon it.

Breath of Genesis (Recharge 5-6)

Action
The Mother exhales raw creative power in a 90-foot cone. Each creature in the area makes a DC 27 Constitution saving throw. On a failure, a creature takes 88 (16d10) radiant damage and is blinded until the end of its next turn; on a success, it takes half damage only. Constructs and undead that fail are destroyed instantly if they have 100 hit points or fewer.

Word of Unmaking (1/Day)

Action
The Mother speaks the first word. Each creature she chooses within 120 feet must make a DC 27 Wisdom saving throw. On a failure, the creature is stunned until the end of The Mother's next turn and takes 55 (10d10) psychic damage. A creature reduced to 0 hit points by this damage dies, and only a wish spell can restore it to life.

Mantle of the First Light

Bonus Action
The Mother sheds an aura of radiance in a 30-foot radius until the start of her next turn. Each creature of her choice in the aura regains 15 hit points, and each creature of her choice must succeed on a DC 27 Wisdom saving throw or be frightened until the start of her next turn.

She Who Was Before

Reaction
When a creature The Mother can see hits her with an attack, she can impose the weight of eternity upon it. The attacker must succeed on a DC 27 Wisdom saving throw or have disadvantage on the attack roll, and if the attack misses, the attacker takes 22 (4d10) psychic damage.

Combat Behavior

Tactics


• The Mother opens with Breath of Genesis to punish clustered foes, then uses Mantle of the First Light to heal allies and frighten enemies.
• She saves Word of Unmaking for the most dangerous opponent or a foe already weakened below 100 hit points.
• She uses Legendary Resistance to protect her concentration and save-or-lose effects, and She Who Was Before to deter melee attackers.

Monster Description

The Mother predates every pantheon. When the first gods drew breath, she was already old; when the first fiends crawled from the dark, she had already dreamed them. God and Adversary alike are, by some theologies, merely her eldest children. She does not rule creation so much as remember making it, and she intervenes only when the loom of the universe itself frays.

Monster behavior

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Ecology

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History

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