Static Fog Mote

large elemental, neutral evil

D&D 5.5 / SRD 5.2

Challenge 10 (5,900 XP)

Available with DM subscription
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)

Defense

Armor Class
14 (natural armor)
Hit Points
120 (16d8 + 48 +3)
Speed
fly 40 ft., swim 20 ft., climb 20 ft., (hover)

Treasure & Loot Common

No significant treasure

Proficiencies & Senses

Saving Throws Dex, Con
Skills
Stealth +8, Survival +6, Perception +6
Senses
darkvision 120 ft.
Blindsight (The mote can perceive its surroundings through electrical static and vibration within a 60-foot radius. It is blind beyond this range but unaffected by visual obstructions.)
passive Perception 16

Characteristics

Damage Vulnerabilities
—
Damage Resistances
bludgeoning, piercing, slashing
Damage Immunities
lightning, thunder
Condition Immunities
blinded, deafened, paralyzed, petrified, poisoned
Languages Common (speaks in fragmented whispers), Undercommon, Elemental

Traits and Actions

Static Field

Trait
Concentration Rule
Creatures that start their turn within 10 feet of the mote must succeed on a DC 17 Constitution saving throw or have disadvantage on concentration checks until the end of their next turn.

Arrogant Whisper

Trait
Frightened Condition
When the mote reduces a creature to 0 hit points with an attack, it speaks a fragment of a vision, causing creatures within 30 feet that can hear it to be frightened until the end of their next turn unless they succeed on a DC 17 Wisdom saving throw.

Black Beam

Action
Blinded Condition
Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: The target takes 22 (4d10) force damage and must succeed on a DC 17 Dexterity saving throw or be blinded until the end of its next turn.

Crackle

Action
Lightning Damage Custom
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) lightning damage plus 5 (1d10) thunder damage.

Silence the World

Action
Deafened Condition
Silence Spell
The mote creates a 30-foot-radius sphere of absolute silence centered on itself for 1 minute. Creatures inside are deafened. Spells requiring verbal components cannot be cast from within the area. The effect ends early if the mote moves more than 5 feet away from the center point.

Eye Glint

Reaction
Misty Step Spell
If the mote is damaged by a critical hit or reduced to less than half HP, it can use its reaction to teleport up to 30 feet to an unoccupied space it can see.

Running the encounter

Combat Behavior

Tactics

  • Maintains maximum distance using Fly speed.
  • Prioritizes blinding key melee fighters or spellcasters.
  • Uses Silence to disrupt caster teams before engaging.

Morale

Retreats only when its central eye is visibly damaged (below 50% HP).

Appearance & presence

Monster Description

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