Hallucinatory Spores
Trait
Poisoned
Condition
A creature that starts its turn within 10 feet of the Elder Cap must succeed on a DC 13 Wisdom saving throw or be poisoned until the start of its next turn. While poisoned in this way, the creature has disadvantage on attack rolls and ability checks, and it perceives the area as difficult terrain. A creature that succeeds on the save is immune to this trait for 24 hours.