Emberfin Drowned

medium undead, neutral evil

D&D 5.5 / SRD 5.2

Challenge 3 (700 XP)

Available with DM subscription
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
7 (-2)
WIS
12 (+1)
CHA
10

Defense

Armor Class
14 (natural armor)
Hit Points
45 (6d8 + 18 +3)
Speed
30 ft., swim 40 ft.

Treasure & Loot Common

No significant treasure

Proficiencies & Senses

Saving Throws Constitution, Wisdom
Skills
Stealth +4, Survival +3, Athletics +5, Perception +3
Senses
darkvision 60 ft.
passive Perception 13

Characteristics

Damage Vulnerabilities
—
Damage Resistances
cold, necrotic
Damage Immunities
fire, poison
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, restrained
Languages understands Common but can't speak

Traits and Actions

Burning Blood

Trait
Fire Damage Custom
A creature that hits the emberfin with a melee attack while within 5 feet of it takes 1d6 fire damage.

Water-Bound

Trait
Disadvantage Custom
The emberfin has disadvantage on attack rolls while it is more than 30 feet from water.

Smouldering Gaze

Trait
Vision and Light Rule
The emberfin can see through smoke and burning water without penalty.

Multiattack

Action
The emberfin makes one Claw attack and one Ember Bite attack.

Claw

Action
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 + 3 slashing damage.

Ember Bite

Action
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 + 3 piercing damage plus 1d6 fire damage.

Running the encounter

Combat Behavior

Tactics

  • Grapple a target and drag it into burning water or the flooded hold.
  • Use water to avoid the Water-Bound disadvantage and to ambush from below.
  • Focus fire on isolated or lightly armored targets.

Combat Style

Skirmisher that uses hit-and-run tactics and the environment to isolate and drown foes.

Morale

Fights until destroyed; retreats only if clearly outmatched and able to reach deep water.

Appearance & presence

Monster Description

Ready to Unleash Your Dungeon Master Potential?

Join thousands of DMs and turbocharge your campaign preparation with Fable Fiesta!

Register, and get access to monster abilities, combat behaviour and lore!

Sign Up Now - It's Free!

No credit card required. Start writing in minutes!