Mirrorling

small fey, neutral evil

D&D 5.5 / SRD 5.2

Challenge 3 (700 XP)

Available with DM subscription
STR
10
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)

Defense

Armor Class
15 (natural armor)
Hit Points
39 (6d8+12 +2)
Speed
30 ft., fly 30 ft., swim 30 ft., climb 30 ft., (hover)

Treasure & Loot Common

No significant treasure

Proficiencies & Senses

Saving Throws —
Skills
Stealth +5, Deception +5
Senses
darkvision (60 ft.)
passive Perception 12

Characteristics

Damage Vulnerabilities
—
Damage Resistances
psychic
Damage Immunities
—
Condition Immunities
charmed, frightened
Languages Common, Sylvan

Traits and Actions

Illusionary Nature

Trait
Charmed Condition
Frightened Condition
The Mirrorling is immune to the Charmed and Frightened conditions. Its surface always reflects a slightly distorted version of observers.

Shattered Reflection

Trait
Invisible Condition
When reduced below 15 hit points, the Mirrorling can use its reaction to teleport to a body of water within 30 feet, becoming invisible until it emerges.

Shard Slash

Action
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

False Echo

Action
mirror image Custom
The Mirrorling casts mirror image on itself or creates a perfect visual duplicate of one creature it can see within 60 feet. The duplicate lasts for 1 minute or until dismissed by the Mirrorling as a bonus action.

Borrowed Face

Action
Wisdom Saving Throw Rule
One creature within 30 feet that can see the Mirrorling must succeed on a DC 13 Wisdom saving throw or believe the Mirrorling is a trusted ally for 1 minute. The target cannot attack the Mirrorling. The target can repeat the save at the end of each of its turns and whenever it takes damage from the Mirrorling.

Dismiss Duplicate

Reaction
If the Mirrorling has an active False Echo duplicate, it can dismiss it as a bonus action.

Running the encounter

Combat Behavior

Combat Style

Deceptive skirmisher. Uses duplicates to confuse enemies and Borrowed Face to neutralize key targets. Retreats to water when damaged to reset positioning and gain invisibility. Prioritizes wasting player actions over dealing significant damage. Avoids direct confrontation with high-damage melee fighters unless using Borrowed Face to disable them temporarily.

Appearance & presence

Monster Description

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