Hymn-Thrall

medium humanoid, lawful evil

D&D 5.5 / SRD 5.2

Challenge 4 (1,100 XP)

Available with DM subscription
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
10
CHA
16 (+3)

Defense

Armor Class
13 (natural armor)
Hit Points
58 (9d8+18 +2)
Speed
30 ft.

Treasure & Loot Common

No significant treasure

Proficiencies & Senses

Saving Throws Constitution, Wisdom
Skills
Stealth +3, Survival +2, Perception +2
Senses
darkvision 60 ft.
passive Perception 12

Characteristics

Damage Vulnerabilities
—
Damage Resistances
necrotic
Damage Immunities
psychic
Condition Immunities
charmed, frightened
Languages Common (understands only)

Traits and Actions

Magic Resistance

Trait
Advantage Custom
The Hymn-Thrall has advantage on saving throws against spells and other magical effects.

Hymn Aura

Trait
Charisma Saving Throw Rule
Reactions Rule
While within 10 feet of the Hymn-Thrall, a creature must succeed on a DC 13 Charisma saving throw at the start of its turn or be unable to take reactions until the end of its next turn. The thrall sings continuously, creating a dissonant field.

Leaf-Shroud Collapse

Trait
When reduced to 0 hit points, the Hymn-Thrall collapses into a pile of dead leaves and silver thread. No corpse remains.

Multiattack

Action
The Hymn-Thrall makes two Tuning Fork attacks.

Tuning Fork

Action
Melee Weapon Attack Custom
Grappled Condition
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage plus 4 (1d8) psychic damage. If the target is Medium or smaller, it can attempt to grapple the target as part of this attack (no extra action required).

Choir Grapple

Action
Strength Saving Throw Custom
The Hymn-Thrall attempts to drag a grappled creature toward itself. The target must succeed on a DC 13 Strength saving throw or be pulled up to 10 feet closer to the Hymn-Thrall.

Dissonant Shriek

Reaction
Advantage Custom
Reaction Custom
When the Hymn-Thrall takes damage from a source within 10 feet, it can use its reaction to sing louder. Each friendly creature within 10 feet that can hear the song gains advantage on the next attack roll it makes before the end of its next turn.

Running the encounter

Combat Behavior

Tactics

  • Pairs fight together, positioning to overlap Hymn Auras.
  • Prioritize grappling targets to pull them into the center of the choir circle.
  • Use Dissonant Shriek to buff nearby cultists when damaged.

Combat Style

Brute/Controller

Appearance & presence

Monster Description

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