Salt-Pearl Drowned

medium undead, neutral evil

D&D 5.5 / SRD 5.2

Challenge 3 (700 XP)

Available with DM subscription
STR
16 (+3)
DEX
10
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
9 (-1)

Defense

Armor Class
13 (waterlogged wool)
Hit Points
45 (6d8 + 18 +3)
Speed
25 ft., swim 30 ft., climb 20 ft.

Treasure & Loot Common

No significant treasure

Proficiencies & Senses

Saving Throws Constitution
Skills
Stealth +2, Athletics +5, Perception +3
Senses
darkvision 60 ft.
passive Perception 13

Characteristics

Damage Vulnerabilities
—
Damage Resistances
cold, necrotic
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, poisoned
Languages understands Common but can't speak

Traits and Actions

Pearl-Bound

Trait
Poisoned Condition
Constitution Rule
When the Drowned drops to 0 hit points, its throat pearls burst. Each creature within 5 feet of it makes a DC 12 Constitution saving throw. On a failure, the creature has the Poisoned condition for 1 minute (save ends at end of turn).

Tidewalker

Trait
Difficult Terrain Rule
Climbing Custom
The Drowned ignores difficult terrain made of water, ice, or shingle. It can climb sheer rock without an ability check.

Climbing. It climbs sheer rock without a Strength (Athletics) check.

Drawn to Burning Light

Trait Custom
Drawn to Burning Light Custom
The Drowned fixates on the nearest visible flame or magical light source within 120 feet. It moves toward that light and attacks its bearer in preference to other targets, unless no bearer is visible.

Tide-Bound Revenant

Trait
Regeneration Custom
At the start of its turn, the Drowned regains 5 hit points if it is in water or standing on wet shingle. If it takes radiant damage, this trait doesn't function at the start of its next turn.

Regeneration. A regeneration-style trait modeled on SRD monster regeneration.

Multiattack

Action
The Drowned makes two Slam attacks.

Slam

Action
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Brine Spray

Action
Dexterity Rule
The Drowned exhales stinging brine in a 15-foot cone. Each creature in the cone makes a DC 12 Dexterity saving throw, taking 10 (3d6) acid damage on a failure, or half as much on a success.

Lunging Tide-Step

Bonus Action
Opportunity Attacks Custom
The Drowned moves up to 15 feet toward a visible light source without provoking Opportunity Attacks.

Salt-Grit Rebuke

Reaction
Blinded Condition
When a creature within 5 feet hits the Drowned with a melee attack, the Drowned spits salt grit at it. The attacker must succeed on a DC 12 Constitution saving throw or be Blinded until the end of its next turn.

Running the encounter

Combat Behavior

Tactics

  • Closes on the nearest burning light, using Lunging Tide-Step to reach it.
  • Opens with Brine Spray when two or more foes are clustered.
  • Pins light-bearers with Slams while allies flank the rest.

Combat Style

Relentless, light-drawn brute that wades through surf and shingle to crush torchbearers.

Morale

Fights until destroyed; never retreats while a light still burns.

Appearance & presence

Monster Description

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