Ratbone Marionette

large construct, unaligned

D&D 5.5 / SRD 5.2

Challenge 5 (1,800 XP)

Available with DM subscription
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
4 (-3)

Defense

Armor Class
15 (natural armor)
Hit Points
85 (10d10+30 +3)
Speed
30 ft.

Treasure & Loot Common

No significant treasure

Proficiencies & Senses

Saving Throws —
Skills
Perception +4
Senses
darkvision 60 ft.
passive Perception 14

Characteristics

Damage Vulnerabilities
—
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Languages Understands cult cant but can't speak

Traits and Actions

Bone Lattice

Trait
Dexterity Saving Throw Rule
When the marionette takes 15 or more damage from a single attack, it sheds a burst of splinters. Each creature within 5 feet of it must succeed on a DC 13 Dexterity saving throw or take 5 (2d4) piercing damage.

Ley-Bound

Trait
Advantage Custom
While within 60 feet of the ratbone staff, the marionette regains 5 hit points at the start of each of its turns and has advantage on saving throws.

Multiattack

Action
The marionette makes two Claw attacks and one Tail Sweep attack.

Claw

Action
Grappled Condition
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) piercing damage, and the target is grappled (escape DC 15) if it is Medium or smaller.

Tail Sweep

Action
Prone Condition
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8+4) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.

Bone Volley

Action
Area of Effect Custom
Recharge 5-6. The marionette fires a 20-foot-radius burst of bone shards centered on a point it can see within 60 feet. Each creature in the area must make a DC 14 Dexterity saving throw, taking 21 (6d6) piercing damage on a failure, or half as much on a success.

Running the encounter

Combat Behavior

Tactics

  • Plants itself between party and altar.
  • Grapes strongest melee combatant.
  • Uses Bone Volley on clustered spellcasters.

Combat Style

Defensive Guardian / Controller

Appearance & presence

Monster Description

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