Squelching Eye

small aberration (ooze), unaligned

D&D 5.5 / SRD 5.2

Challenge 2 (450 XP)

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STR
8 (-1)
DEX
18 (+4)
CON
14 (+2)
INT
2 (-4)
WIS
12 (+1)
CHA
6 (-2)

Defense

Armor Class
13 (natural armor)
Hit Points
33 (6d6+12 +2)
Speed
20 ft., fly 30 ft., swim 20 ft., climb 20 ft.

Proficiencies & Senses

Saving Throws dex, wis
Skills
Stealth +6, Perception +3
Senses
darkvision 60 ft.
blindsight 30 ft.
passive Perception 13

Characteristics

Damage Vulnerabilities
Damage Resistances
Damage Immunities
acid
Condition Immunities
blinded, charmed, deafened, frightened, grappled, prone, restrained
Languages

Traits and Actions

Glide

Trait
The Squelin Clout can extend its translucent, membrane-like folds to glide through the air, increasing its vertical movement and reducing fall damage to 0 when it falls at least 10 feet.

Amorphous

Trait
The Squelin can move through a space as narrow as 1 inch wide without squeezing.

Lurk

Trait
While in dim light or darkness, the Squelin can take the Hide action as a bonus action.

Pseudopod

Action
Acid Splash Custom
Action Custom
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) acid damage.

Action. Standard action to attack

Procure

Bonus Action
The Squelin Cloak takes its Hide action even when only lightly obscured.

Squelch

Reaction
When the Squelin is hit by a melee attack, it can quickly flow around the attacker's blade, reducing the damage by 1d4 + 2 and slashing the attacker for 3 (1d4) acid damage.

Monster Description

These strange, gelatinous aberrations are born in the murky layers of the Underdark, sifting through caverns for micro-organisms to consume. They can vary in shape, but their small size and eerie single eye make them unsettling ambushers.

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