The Aurex's Star Acolyte is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The Acolyte has the following spells prepared:
CharismaLevel 5DC 13+5 to hit
Cantrips
at will
Level 2
3 slots
Guidance
SRD
Cantrips
At will
You touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill.
You touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill.
Eldritch Blast
SRD
Cantrips
At will
You hurl a beam of crackling energy. Make a ranged spell attack against one creature or object in range. On a hit, the target takes 1d10 Force damage.Cantrip Upgrade. The spell creates two beams at level 5, three beams...
You hurl a beam of crackling energy. Make a ranged spell attack against one creature or object in range. On a hit, the target takes 1d10 Force damage.Cantrip Upgrade. The spell creates two beams at level 5, three beams at level 11, and four beams at level 17. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.Total Beams
Hold Person
SRD
Level 2
3 slots
Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending...
Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.Using a Higher-Level Spell Slot. You can target one additional Humanoid for each spell slot level above 2.
Shield
SRD
Level 2
3 slots
An imperceptible barrier of magical force protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from Magic Missile.
An imperceptible barrier of magical force protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from Magic Missile.
Darkness
SRD
Level 2
3 slots
For the duration, magical darkness spreads from a point within range and fills a 15-foot-radius Sphere. Darkvision can't see through it, and nonmagical light can't illuminate it.Alternatively, you cast the spell on an...
For the duration, magical darkness spreads from a point within range and fills a 15-foot-radius Sphere. Darkvision can't see through it, and nonmagical light can't illuminate it.Alternatively, you cast the spell on an object that isn't being worn or carried, causing the Darkness to fill a 15-foot Emanation originating from that object. Covering that object with something opaque, such as a bowl or helm, blocks the Darkness.If any of this spell's area overlaps with an area of Bright Light or Dim Light created by a spell of level 2 or lower, that other spell is dispelled.
Traits and Actions
Starfire
TraitCustom
Starfire Damage
Custom
Once per turn, the Acolyte can expend a spell slot to unleash a burst of shimmering starlight in a 20-foot radius centered on itself. Each creature in that area must succeed on a DC 13 Dexterity saving throw, taking 2d8 radiant damage on a failed save or half as much on a successful one. Any hidden creatures in the area of effect are revealed. This damage increases by 1d8 for each level of the spell slot expended beyond the first.
Acolyte of Aurex
TraitCustom
Reroll Failed Spellcasting Save
Custom
The Acolyte has a unique connection to Aurex, allowing it to reroll one failed spellcasting save once per long rest.
Combat Behavior
Tactics
• Use *Darkness* to obscure vision and dictate movement. • Target spellcasters first with *Hold Person* before engaging others. • Use *Starfire* to reveal hidden enemies and damage multiple foes. • Employ intimidation to strike fear into adventurers.
Combat Style
Coordinates magical assaults with followers, using stealth and surprise.
Morale
The Acolyte fights to the death for Aurex's cause. If reduced to half its hit points, it becomes more desperate and aggressive, using all resources to protect secrets.
Monster Description
Aurex's Star Acolytes serve the enigmatic and feared cult leader, Aurex, who seeks to harness the celestial powers of the stars. These acolytes are trained in arcane arts to aid in the most complex rituals, blending dark magic with stellar energies. They often wear robes adorned with imagery of celestial constellations, and are marked by shimmering tattoos collected from their cult's dark initiation rites. The acolytes are known to possess a deep understanding of star lore and can manipulate light to both illuminate and obscure pathways. As devoted servants, they act as intermediaries between their master and the world, working tirelessly to further their cult's malignant goals.
Through their training, these acolytes gain powerful spellcasting abilities, allowing them to bind enemies with arcane control spells or fortify themselves with protective spells. They thrive in darkness and chaos, reveling in the dread they spread among adventurers who dare to intrude upon their sanctuaries. The Star Acolytes believe that by sacrificing the light of their enemies, they can awaken Aurex’s full potential and unleash cosmic terror upon the realms.
Most notably, they have the power to unleash celestial bursts of energy, known as Starfire, which can reveal hidden foes and inflict severe radiant damage. The acolytes are commonly found in ruins and temples dedicated to their dark deity, where they tirelessly prepare for the next ritual to summon vengeful cosmic manifestations.
Monster behavior
The Aurex's Star Acolyte employs a combination of stealth, strategic spellcasting, and crowd control to gain the upper hand in combat. They often initiate encounters by casting spells like *Darkness* to obscure the battlefield, giving them a tactical advantage. When confronting adventurers, they tend to target the party's spellcasters and healers first, using *Hold Person* to immobilize threats and then unleashing their *Starfire* ability to deal area damage and reveal hidden foes.
Aurex’s Star Acolyte coordinates with other cultists, forming tactics that allow them to control the flow of battle effectively. They thrive on fear and confusion amongst their enemies, often using intimidation tactics to empower allies and weaken foes. If threatened, the acolyte will use *Shield* to protect themselves from incoming attacks, buying time to retreat or regroup. Their ultimate goal is to protect the sacred secrets of their cult while advancing Aurex's dark agenda.
Ecology
Aurex’s Star Acolytes embody the blend of cosmic terror and servitude to their sinister deity. They play a unique role in their environment as both guardians of ancient ruins and harbingers of dark rituals. Their interaction with the land is based upon the alignment of celestial bodies and the occurrence of sacred events, which they believe enhances their powers and the efficacy of their spells. This harmony with the natural and unnatural realms allows them to manipulate energies that create balance in their chaos.
These beings are often accompanied by lesser cultists, who handle the more menial tasks during rituals. Together, they maintain a balance between destruction and sacrifice, believing that the celestial energies released during their blood rituals can transform the world into a new realm of cosmic horror. Their presence often corrupts the flora and fauna of their surroundings, leading to nights filled with unnatural whispers and ominous lights emanating from their dark sanctuaries, drawing the attention of adventurers, and leading them into perilous conflict.
History
The origins of the Aurex’s Star Acolytes can be traced back to ancient texts that foretold the coming of Aurex, a being believed to embody the forces of the stars. Initially, they were a loose group of stargazers and scholars seeking to harness astral powers for good. However, as tales of Aurex's malevolence spread through time, their purpose twisted. Some claim Aurex [was once an astral god of enlightenment] before descending into madness, and those who sought enlightenment descended into a cult obsessed with dominion over celestial magic.
Today, Star Acolytes serve as emissaries of the dark power Aurex has become. Each Acolyte’s journey begins as a transformative rite that reshapes their bodies and minds to become vessels of their master. Throughout the regions of the hundred isles, the cult has steadily gained influence, luring spellcasters and warriors alike into their fold. Often regarded with a mix of reverence and fear, these cultists actively engage in the politics and machinations surrounding them, always seeking to expand their reach and power while preparing for the day when Aurex will fully awaken and enact vengeance upon the realms. Individual Acolytes may differ greatly in personality and skill, but they all share the sociopathic fixation with Aurex and the goals of their clique.
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