Aurex's Star Acolyte

medium humanoid (cultist), lawful evil

D&D 5.5 / SRD 5.2

Challenge 3 (700 XP)

Available with DM subscription
STR
10
DEX
14 (+2)
CON
14 (+2)
INT
15 (+2)
WIS
12 (+1)
CHA
16 (+3)

Proficiencies & Senses

Saving Throws wisdom, charisma
Skills
Arcana +4, Stealth +4, Religion +4, Deception +5, Persuasion +5, Intimidation +5
Senses
darkvision 60 ft.
passive Perception 11

Characteristics

Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Languages Common, Celestial, Abyssal

Spellcasting

Spellcasting

Spellcasting
The Aurex's Star Acolyte is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The Acolyte has the following spells prepared:

**Cantrips (at will):**
- **Guidance**
- **Eldritch Blast**

**2nd-level (3 slots):**
- **Hold Person**
- **Shield**
- **Darkness**
Charisma Level 5 DC 13 +5 to hit Cantrips at will Level 2 3 slots
Guidance SRD Cantrips At will

You touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill.

Eldritch Blast SRD Cantrips At will

You hurl a beam of crackling energy. Make a ranged spell attack against one creature or object in range. On a hit, the target takes 1d10 Force damage.Cantrip Upgrade. The spell creates two beams at level 5, three beams...

Hold Person SRD Level 2 3 slots

Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending...

Shield SRD Level 2 3 slots

An imperceptible barrier of magical force protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from Magic Missile.

Darkness SRD Level 2 3 slots

For the duration, magical darkness spreads from a point within range and fills a 15-foot-radius Sphere. Darkvision can't see through it, and nonmagical light can't illuminate it.Alternatively, you cast the spell on an...

Traits and Actions

Starfire

Trait Custom
Starfire Damage Custom
Once per turn, the Acolyte can expend a spell slot to unleash a burst of shimmering starlight in a 20-foot radius centered on itself. Each creature in that area must succeed on a DC 13 Dexterity saving throw, taking 2d8 radiant damage on a failed save or half as much on a successful one. Any hidden creatures in the area of effect are revealed. This damage increases by 1d8 for each level of the spell slot expended beyond the first.

Acolyte of Aurex

Trait Custom
Reroll Failed Spellcasting Save Custom
The Acolyte has a unique connection to Aurex, allowing it to reroll one failed spellcasting save once per long rest.

Combat Behavior

Tactics


• Use *Darkness* to obscure vision and dictate movement.
• Target spellcasters first with *Hold Person* before engaging others.
• Use *Starfire* to reveal hidden enemies and damage multiple foes.
• Employ intimidation to strike fear into adventurers.

Combat Style

Coordinates magical assaults with followers, using stealth and surprise.

Morale

The Acolyte fights to the death for Aurex's cause. If reduced to half its hit points, it becomes more desperate and aggressive, using all resources to protect secrets.

Monster Description

Aurex's Star Acolytes serve the enigmatic and feared cult leader, Aurex, who seeks to harness the celestial powers of the stars. These acolytes are trained in arcane arts to aid in the most complex rituals, blending dark magic with stellar energies. They often wear robes adorned with imagery of celestial constellations, and are marked by shimmering tattoos collected from their cult's dark initiation rites. The acolytes are known to possess a deep understanding of star lore and can manipulate light to both illuminate and obscure pathways. As devoted servants, they act as intermediaries between their master and the world, working tirelessly to further their cult's malignant goals.

Through their training, these acolytes gain powerful spellcasting abilities, allowing them to bind enemies with arcane control spells or fortify themselves with protective spells. They thrive in darkness and chaos, reveling in the dread they spread among adventurers who dare to intrude upon their sanctuaries. The Star Acolytes believe that by sacrificing the light of their enemies, they can awaken Aurex’s full potential and unleash cosmic terror upon the realms.

Most notably, they have the power to unleash celestial bursts of energy, known as Starfire, which can reveal hidden foes and inflict severe radiant damage. The acolytes are commonly found in ruins and temples dedicated to their dark deity, where they tirelessly prepare for the next ritual to summon vengeful cosmic manifestations.

Monster behavior

The Aurex's Star Acolyte employs a combination of stealth, strategic spellcasting, and crowd control to gain the upper hand in combat. They often initiate encounters by casting spells like *Darkness* to obscure the battlefield, giving them a tactical advantage. When confronting adventurers, they tend to target the party's spellcasters and healers first, using *Hold Person* to immobilize threats and then unleashing their *Starfire* ability to deal area damage and reveal hidden foes.

Aurex’s Star Acolyte coordinates with other cultists, forming tactics that allow them to control the flow of battle effectively. They thrive on fear and confusion amongst their enemies, often using intimidation tactics to empower allies and weaken foes. If threatened, the acolyte will use *Shield* to protect themselves from incoming attacks, buying time to retreat or regroup. Their ultimate goal is to protect the sacred secrets of their cult while advancing Aurex's dark agenda.

Ecology

Aurex’s Star Acolytes embody the blend of cosmic terror and servitude to their sinister deity. They play a unique role in their environment as both guardians of ancient ruins and harbingers of dark rituals. Their interaction with the land is based upon the alignment of celestial bodies and the occurrence of sacred events, which they believe enhances their powers and the efficacy of their spells. This harmony with the natural and unnatural realms allows them to manipulate energies that create balance in their chaos.

These beings are often accompanied by lesser cultists, who handle the more menial tasks during rituals. Together, they maintain a balance between destruction and sacrifice, believing that the celestial energies released during their blood rituals can transform the world into a new realm of cosmic horror. Their presence often corrupts the flora and fauna of their surroundings, leading to nights filled with unnatural whispers and ominous lights emanating from their dark sanctuaries, drawing the attention of adventurers, and leading them into perilous conflict.

History

The origins of the Aurex’s Star Acolytes can be traced back to ancient texts that foretold the coming of Aurex, a being believed to embody the forces of the stars. Initially, they were a loose group of stargazers and scholars seeking to harness astral powers for good. However, as tales of Aurex's malevolence spread through time, their purpose twisted. Some claim Aurex [was once an astral god of enlightenment] before descending into madness, and those who sought enlightenment descended into a cult obsessed with dominion over celestial magic.

Today, Star Acolytes serve as emissaries of the dark power Aurex has become. Each Acolyte’s journey begins as a transformative rite that reshapes their bodies and minds to become vessels of their master. Throughout the regions of the hundred isles, the cult has steadily gained influence, luring spellcasters and warriors alike into their fold. Often regarded with a mix of reverence and fear, these cultists actively engage in the politics and machinations surrounding them, always seeking to expand their reach and power while preparing for the day when Aurex will fully awaken and enact vengeance upon the realms. Individual Acolytes may differ greatly in personality and skill, but they all share the sociopathic fixation with Aurex and the goals of their clique.

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