Coral Bell Watcher

medium humanoid, neutral evil

D&D 5.5 / SRD 5.2

Challenge 3 (700 XP)

Available with DM subscription
STR
10
DEX
16 (+3)
CON
12 (+1)
INT
10
WIS
14 (+2)
CHA
13 (+1)

Defense

Armor Class
14 (leather armor)
Hit Points
38 (7d8+7 +1)
Speed
30 ft.

Treasure & Loot Common

Coins

Proficiencies & Senses

Saving Throws Dexterity, Wisdom
Skills
Stealth +5, Acrobatics +5, Perception +4
Senses
passive Perception 14

Characteristics

Damage Vulnerabilities
—
Damage Resistances
—
Damage Immunities
—
Condition Immunities
—
Languages Common, Thieves' Cant

Spellcasting

Spellcasting

Spellcasting
The Watcher can cast the Silence spell once per day without verbal or somatic components (spell save DC 13).
Wisdom Level 3 DC 13 Level 2 1 slot
Silence SRD Level 2 1 slot

For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range. Any creature or object entirely inside the Sphere has Immunity to Thunder damage, and...

Traits and Actions

Choir Silence

Trait
Stealth Rule
Silence Spell
The Watcher has advantage on Dexterity (Stealth) checks made in urban environments. She can cast the Silence spell once per day without verbal or somatic components.

Erasure

Trait
Concentration Rule
When the Watcher hits a creature that is concentrating on a spell, that creature has disadvantage on the Constitution saving throw to maintain concentration.

Multiattack

Action
The Watcher makes two knife attacks.

Knife

Action
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Ring the Coral Bell

Action
Frightened Condition
Each creature within 60 feet of the Watcher that can hear her must succeed on a DC 13 Wisdom saving throw or become frightened of her for 1 minute. A frightened creature cannot take reactions. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Running the encounter

Combat Behavior

Tactics

  • Uses stealth and silence to ambush spellcasters.
  • Targets concentrating enemies with knife attacks to disrupt spells.
  • Rings the coral bell to frighten and scatter foes before closing in.

Combat Style

Skirmisher: uses stealth, silence, and fear to isolate and disrupt enemies, then strikes with knives.

Morale

Prefers to flee and report rather than fight to the death.

Appearance & presence

Monster Description

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