Hydrarch Warplate
large construct, neutral evil
D&D 5e / SRD 5.1
Available with DM subscription
Register to save this monster forever!
This monster will be deleted in 6 days. Create a free account to claim all your generated content.
STR
21 (+5)
DEX
9 (-1)
CON
22 (+6)
INT
12 (+1)
WIS
14 (+2)
CHA
17 (+3)
Defense
Armor Class
18 (natural armor)
Hit Points
138 (12d10 + 72 +6)
Speed
30 ft.
Treasure & Loot Rare Loot
Coins
14 gp
2 pp
Gemstones
Pearl
(167 gp)
Garnet (84 gp)
Garnet (84 gp)
Proficiencies & Senses
Saving Throws
con, wis
Skills
Arcana +5, Religion +5, Perception +6
Senses
darkvision 60 ft.
passive Perception 16
Characteristics
Damage Vulnerabilities
—
Damage Resistances
fire, necrotic
Damage Immunities
poison, psychic
Condition Immunities
charmed, frightened, poisoned, exhaustion
Languages
understands Common and Draconic but cannot speak
Spellcasting
Spellcasting
The Warplate casts one of the listed spells, requiring only a verbal component (a chorus of hollow roars from its heads). Charisma is its spellcasting ability.
cha
+7 to hit
Level 2
Level 3
hold person
SRD
Level 2
mirror image
SRD
Level 2
counterspell
SRD
Level 3
fear
SRD
Level 3
Traits and Actions
Multi-Headed Armor
Trait
Hydra Heads
Custom
The Warplate has five heads. While it has more than one head, it has advantage on saving throws against being blinded, deafened, stunned, and knocked unconscious. It cannot be flanked while more than one head remains.
Head Regrowth
Trait
Hydra Multiple Heads
Custom
When the Warplate takes 25 or more damage in a single turn and has fewer than five heads, one severed head regrows and the Warplate regains 10 hit points. If it takes fire damage, this trait doesn't function until the end of its next turn.
Animated Menace
Trait
Construct Type
Custom
The Warplate is an empty suit of armor animated by bound spirits. It doesn't require air, food, drink, or sleep.
Construct Type. is_custom false; standard construct traits apply.
Multiattack
Action
The Warplate makes as many bite attacks as it has heads.
Bite
Action
Attack Roll
Custom
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 4 (1d8) force damage.
Wail of the Hollow Legion (Recharge 5-6)
Action
Frightened Condition
Custom
Each of the Warplate's heads emits a discordant shriek. Each creature within 30 feet must make a DC 15 Wisdom saving throw. On a failure, a creature takes 22 (4d10) psychic damage and is frightened for 1 minute. On a success, it takes half damage and isn't frightened. A frightened creature can repeat the save at the end of each of its turns.
Coiling Advance
Bonus Action
The Warplate moves up to half its speed without provoking opportunity attacks.
Interposing Helm
Reaction
Reaction
Custom
When a creature within 10 feet of the Warplate is hit by an attack, one head interposes itself, granting that creature a +3 bonus to AC against the attack, potentially causing it to miss. The head is destroyed on a miss if the attack's total equals or exceeds 18.
Reaction. is_custom false; standard reaction timing.
Combat Behavior
Tactics
• Opens with fear or hold person to disable threats
• Uses Coiling Advance to spread bite attacks across multiple foes
• Spends heads via Interposing Helm to shield allies
Combat Style
aggressive front-line controller
Monster Description
Generating monster description... Please wait.
Monster behavior
Generating monster description... Please wait.
Ecology
Generating monster description... Please wait.
History
Generating monster description... Please wait.
Ready to Unleash Your Dungeon Master Potential?
Join thousands of DMs and turbocharge your campaign preparation with Fable Fiesta!
Register, and get access to monster abilities, combat behaviour and lore!
Sign Up Now - It's Free!No credit card required. Start writing in minutes!