Crypt Wretch

medium undead, neutral evil

D&D 5.5 / SRD 5.2

Challenge 2 (450 XP)

Available with DM subscription
STR
16 (+3)
DEX
8 (-1)
CON
16 (+3)
INT
6 (-2)
WIS
10
CHA
5 (-3)

Defense

Armor Class
12 (natural armor)
Hit Points
45 (6d8+18 +3)
Speed
25 ft.

Treasure & Loot Common

No significant treasure

Proficiencies & Senses

Saving Throws Constitution
Skills
—
Senses
darkvision 60 ft.
passive Perception 10

Characteristics

Damage Vulnerabilities
—
Damage Resistances
—
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned
Languages understands Common but can't speak

Traits and Actions

Stench of the Ward

Trait
Poisoned Condition
Any creature that starts its turn within 5 feet of the wretch must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn.

Unnatural Vigor

Trait
Radiant Damage Custom
When reduced to 0 hit points, the wretch can make a DC 10 Constitution saving throw. On a success, it drops to 1 hit point instead. This trait doesn't function if the wretch took radiant damage or damage from a critical hit.

Multiattack

Action
The wretch makes two attacks, only one of which can be a Bite.

Slam

Action
Melee Weapon Attack Custom
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage.

Bite

Action
Exhaustion Condition
Weeping Plague Custom
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage plus 3 (1d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or contract the weeping plague (a magical disease; while diseased the target gains one level of exhaustion that can't be removed until the disease is cured).

Running the encounter

Combat Behavior

Tactics

  • Shambles straight at nearest living creature.
  • Grapples weakest target with Slam and drags toward stairs.
  • Never retreats; moans half-remembered hymns.

Morale

Never flees; driven by mindless hunger for the living.

Appearance & presence

Monster Description

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